It seems that prefab is what I'm looking for :). I'll try it.

Thanks!

On Jan 10, 1:48 pm, dp <[email protected]> wrote:
> Use either your fav modelling program or prefab (http://www.closier.nl/
> prefab/) to add the detail to your textures.
>
> Import your model, set up some lighting, and then bake the textures to
> a bitmap. Then you can apply these textures to your model to give them
> the shading and extra details. hope that helps!
>
> On Jan 10, 5:29 pm, Seikent <[email protected]> wrote:
>
> > Hey!
>
> > Yesterday I tested Away3d Lite and the speed was great, it allow
> > complex 3d models on a good framerate, way more than Away3d or pv3d.
>
> > But I had a problem. The models I use have color materials that I need
> > to shade, without shading they are flat and ugly. I don't mind if I
> > don't have dynamic shading (if I move a light, I don't need the
> > shading to follow), just a nice material.
>
> > Away3d Lite have ColorMaterial and BitmapMaterial basically. So I
> > think I have 2 options:
>
> > 1. change the 3d model, so it uses bitmaps only.
> > 2. shade the material somehow (I don't know how), save the result as a
> > bitmap and load it.
>
> > Do you have any ideas on this?
>
> > Thanks in advance :)

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