im not sure about collada files, but if they work the same as 3ds files in away3d its pretty simple to do it in max - this is my method:
Light the scene, select the model, render to texture using automatic uvw unwrap. Then in in stack go to 'Automatic Flatten UV' and save the uvw file. Next delete it from the stack, add a 'Unwrap UVW' modifier, load the saved uvw file. Then create a standard material with the baked texture as a diffuse map and apply it to the model... it should all line up. Export it, and when loaded into away3d it should display the texture correctly, although I haven't tried this is Lite. On Jan 10, 8:55 pm, Seikent <[email protected]> wrote: > It didn't work very good with prefab. > > I'm exporting a collada model from 3ds max 2009 using openCollada. It > exports fine. I can open the .dae with other 3d programs fine. > > When I load the file with prefab, it loads, the materials appear fine > at first, but then a texture that should be only at the face (humanoid > model) spread through the whole body. I'm not very familiarized with > 3d modeling, just importing and exporting stuff, but I thought that > the problem has something to do with UV mapping, but when I try to > modify it, prefab doesn't do anything (the buttons go crazy in the UV > map menu). > > I think that the problem is that the program tries to use just 1 > texture for the whole model, but the model doesn't have a texture for > the whole. I tried to get something using "render to texture" in 3ds > max, but the result didn't worked in prefab. > > Any ideas? > > Thanks in advance. > > On Jan 10, 2:07 pm, Seikent <[email protected]> wrote: > > > It seems that prefab is what I'm looking for :). I'll try it. > > > Thanks! > > > On Jan 10, 1:48 pm, dp <[email protected]> wrote: > > > > Use either your fav modelling program or prefab (http://www.closier.nl/ > > > prefab/) to add the detail to your textures. > > > > Import your model, set up some lighting, and then bake the textures to > > > a bitmap. Then you can apply these textures to your model to give them > > > the shading and extra details. hope that helps! > > > > On Jan 10, 5:29 pm, Seikent <[email protected]> wrote: > > > > > Hey! > > > > > Yesterday I tested Away3d Lite and the speed was great, it allow > > > > complex 3d models on a good framerate, way more than Away3d or pv3d. > > > > > But I had a problem. The models I use have color materials that I need > > > > to shade, without shading they are flat and ugly. I don't mind if I > > > > don't have dynamic shading (if I move a light, I don't need the > > > > shading to follow), just a nice material. > > > > > Away3d Lite have ColorMaterial and BitmapMaterial basically. So I > > > > think I have 2 options: > > > > > 1. change the 3d model, so it uses bitmaps only. > > > > 2. shade the material somehow (I don't know how), save the result as a > > > > bitmap and load it. > > > > > Do you have any ideas on this? > > > > > Thanks in advance :) > >
