I specifically need horizontal and no vertical scaling, to flip
animations, wich is, unless I'm missing something, not possible with
the current version of the code.
 The patch I was suggesting was simply to separate scaling : Number in
scaleX : Number and scaleY: Number, if there is no obvious
inconvenience with doing that. I could of course write and test the
patch before submitting it.

On Tue, Jan 12, 2010 at 3:04 PM, Fabrice3D <[email protected]> wrote:
> Why not use sprites/MovieclipSprite.as, with rescale:true and scaling:Number ?
> its designed to do this automatically...
>
> Fabrice
>
>
>
> On Jan 12, 2010, at 2:47 PM, Axelle wrote:
>
>> Hi,
>>
>> First of all thanks for the great work on Away3D :)
>>
>> I'm currently using MovieClipSprite to display 2D Characters inside a
>> 3D Scene. Since these are actually elements of the scene I need them
>> to be rescaled according to distance with the camera, but I also need
>> to retain the scale from the movieclip, because some of them are
>> flipped (to reduce the number of direction from animation).
>>
>> The working solution we are currently using is to have two movieClips
>> embedded within one another, the inner one being flipped and the outer
>> one being scaled by Away3D. It would be way simpler however to simply
>> patch MovieClipSprite to have a "scaleX" and "scaleY" property instead
>> of one "scaling" property. If I submitted such a patch, would there be
>> any chance of it being merged into the trunk ? Are there any specific
>> requirements to make a patch for the trunk ?
>>
>> Thanks in advance
>>
>> --
>> Axelle Ziegler
>
>

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