Away3D is open source, and we'd love any helpful additions, it seems your
addition could come in very useful for some people.
Thanks for contributing to the project!
-Pete

On Wed, Jan 13, 2010 at 4:29 AM, Axelle Ziegler <[email protected]>wrote:

> The patch is written, and seems to work ok on our project. Can I have
> a feedback about whether there is a chance for it to be included in
> the trunk, or whether it's a dumb idea ? (I've only been using Away3D
> for a few weeks, I might very well be missing something).
>
> On Tue, Jan 12, 2010 at 3:24 PM, Axelle Ziegler
> <[email protected]> wrote:
> > I specifically need horizontal and no vertical scaling, to flip
> > animations, wich is, unless I'm missing something, not possible with
> > the current version of the code.
> >  The patch I was suggesting was simply to separate scaling : Number in
> > scaleX : Number and scaleY: Number, if there is no obvious
> > inconvenience with doing that. I could of course write and test the
> > patch before submitting it.
> >
> > On Tue, Jan 12, 2010 at 3:04 PM, Fabrice3D <[email protected]> wrote:
> >> Why not use sprites/MovieclipSprite.as, with rescale:true and
> scaling:Number ?
> >> its designed to do this automatically...
> >>
> >> Fabrice
> >>
> >>
> >>
> >> On Jan 12, 2010, at 2:47 PM, Axelle wrote:
> >>
> >>> Hi,
> >>>
> >>> First of all thanks for the great work on Away3D :)
> >>>
> >>> I'm currently using MovieClipSprite to display 2D Characters inside a
> >>> 3D Scene. Since these are actually elements of the scene I need them
> >>> to be rescaled according to distance with the camera, but I also need
> >>> to retain the scale from the movieclip, because some of them are
> >>> flipped (to reduce the number of direction from animation).
> >>>
> >>> The working solution we are currently using is to have two movieClips
> >>> embedded within one another, the inner one being flipped and the outer
> >>> one being scaled by Away3D. It would be way simpler however to simply
> >>> patch MovieClipSprite to have a "scaleX" and "scaleY" property instead
> >>> of one "scaling" property. If I submitted such a patch, would there be
> >>> any chance of it being merged into the trunk ? Are there any specific
> >>> requirements to make a patch for the trunk ?
> >>>
> >>> Thanks in advance
> >>>
> >>> --
> >>> Axelle Ziegler
> >>
> >>
> >
>



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Actionscript 3.0 Flash 3D Graphics Engine

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