Do you have a preview of the fx somewhere? I have hard time to figure out in which case you would want a "distorted" 3d behavior like this...
Fabrice On Jan 14, 2010, at 11:08 AM, Axelle Ziegler wrote: > Great. > > I enclose the patch. Hope it works ok, I had some character encoding issues. > > As one can see, it's pretty dumb. Two sidenotes however : > * I've kept the global scaling variable, which means the sprite will > be scaled by scaling*xScaling and scaling*yScaling respectively. It's > not entirely satisfactory, but that insures that the previous > behaviour remains unchanged. The other option would be to turn scaling > into a property, and have it set both xScaling and yScaling. > * I've used xScaling and yScaling for the names, so as not to override > Object3D.scale(X|Y). However those properties (scaleX and scaleY) > seems to have no effect on a MovieClipSprite. Would it be better to > use them, or are they used for other purposes in that case. > > I'd be glad to here from you on either of those issues. > > -- > Axelle > > On Wed, Jan 13, 2010 at 3:27 PM, Peter Kapelyan <[email protected]> wrote: >> Away3D is open source, and we'd love any helpful additions, it seems your >> addition could come in very useful for some people. >> Thanks for contributing to the project! >> -Pete >> On Wed, Jan 13, 2010 at 4:29 AM, Axelle Ziegler <[email protected]> >> wrote: >>> >>> The patch is written, and seems to work ok on our project. Can I have >>> a feedback about whether there is a chance for it to be included in >>> the trunk, or whether it's a dumb idea ? (I've only been using Away3D >>> for a few weeks, I might very well be missing something). >>> >>> On Tue, Jan 12, 2010 at 3:24 PM, Axelle Ziegler >>> <[email protected]> wrote: >>>> I specifically need horizontal and no vertical scaling, to flip >>>> animations, wich is, unless I'm missing something, not possible with >>>> the current version of the code. >>>> The patch I was suggesting was simply to separate scaling : Number in >>>> scaleX : Number and scaleY: Number, if there is no obvious >>>> inconvenience with doing that. I could of course write and test the >>>> patch before submitting it. >>>> >>>> On Tue, Jan 12, 2010 at 3:04 PM, Fabrice3D <[email protected]> wrote: >>>>> Why not use sprites/MovieclipSprite.as, with rescale:true and >>>>> scaling:Number ? >>>>> its designed to do this automatically... >>>>> >>>>> Fabrice >>>>> >>>>> >>>>> >>>>> On Jan 12, 2010, at 2:47 PM, Axelle wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> First of all thanks for the great work on Away3D :) >>>>>> >>>>>> I'm currently using MovieClipSprite to display 2D Characters inside a >>>>>> 3D Scene. Since these are actually elements of the scene I need them >>>>>> to be rescaled according to distance with the camera, but I also need >>>>>> to retain the scale from the movieclip, because some of them are >>>>>> flipped (to reduce the number of direction from animation). >>>>>> >>>>>> The working solution we are currently using is to have two movieClips >>>>>> embedded within one another, the inner one being flipped and the outer >>>>>> one being scaled by Away3D. It would be way simpler however to simply >>>>>> patch MovieClipSprite to have a "scaleX" and "scaleY" property instead >>>>>> of one "scaling" property. If I submitted such a patch, would there be >>>>>> any chance of it being merged into the trunk ? Are there any specific >>>>>> requirements to make a patch for the trunk ? >>>>>> >>>>>> Thanks in advance >>>>>> >>>>>> -- >>>>>> Axelle Ziegler >>>>> >>>>> >>>> >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > <movieClipSpriteScaling.patch>
