Do you have a preview of the fx somewhere?
I have hard time to figure out in which case you would want a "distorted" 3d 
behavior like this...

Fabrice

On Jan 14, 2010, at 11:08 AM, Axelle Ziegler wrote:

> Great.
> 
> I enclose the patch. Hope it works ok, I had some character encoding issues.
> 
> As one can see, it's pretty dumb. Two sidenotes however :
> * I've kept the global scaling variable, which means the sprite will
> be scaled by scaling*xScaling and scaling*yScaling respectively. It's
> not entirely satisfactory, but that insures that the previous
> behaviour remains unchanged. The other option would be to turn scaling
> into a property, and have it set both xScaling and yScaling.
> * I've used xScaling and yScaling for the names, so as not to override
> Object3D.scale(X|Y). However those properties (scaleX and scaleY)
> seems to have no effect on a MovieClipSprite. Would it be better to
> use them, or are they used for other purposes in that case.
> 
> I'd be glad to here from you on either of those issues.
> 
> -- 
> Axelle
> 
> On Wed, Jan 13, 2010 at 3:27 PM, Peter Kapelyan <[email protected]> wrote:
>> Away3D is open source, and we'd love any helpful additions, it seems your
>> addition could come in very useful for some people.
>> Thanks for contributing to the project!
>> -Pete
>> On Wed, Jan 13, 2010 at 4:29 AM, Axelle Ziegler <[email protected]>
>> wrote:
>>> 
>>> The patch is written, and seems to work ok on our project. Can I have
>>> a feedback about whether there is a chance for it to be included in
>>> the trunk, or whether it's a dumb idea ? (I've only been using Away3D
>>> for a few weeks, I might very well be missing something).
>>> 
>>> On Tue, Jan 12, 2010 at 3:24 PM, Axelle Ziegler
>>> <[email protected]> wrote:
>>>> I specifically need horizontal and no vertical scaling, to flip
>>>> animations, wich is, unless I'm missing something, not possible with
>>>> the current version of the code.
>>>>  The patch I was suggesting was simply to separate scaling : Number in
>>>> scaleX : Number and scaleY: Number, if there is no obvious
>>>> inconvenience with doing that. I could of course write and test the
>>>> patch before submitting it.
>>>> 
>>>> On Tue, Jan 12, 2010 at 3:04 PM, Fabrice3D <[email protected]> wrote:
>>>>> Why not use sprites/MovieclipSprite.as, with rescale:true and
>>>>> scaling:Number ?
>>>>> its designed to do this automatically...
>>>>> 
>>>>> Fabrice
>>>>> 
>>>>> 
>>>>> 
>>>>> On Jan 12, 2010, at 2:47 PM, Axelle wrote:
>>>>> 
>>>>>> Hi,
>>>>>> 
>>>>>> First of all thanks for the great work on Away3D :)
>>>>>> 
>>>>>> I'm currently using MovieClipSprite to display 2D Characters inside a
>>>>>> 3D Scene. Since these are actually elements of the scene I need them
>>>>>> to be rescaled according to distance with the camera, but I also need
>>>>>> to retain the scale from the movieclip, because some of them are
>>>>>> flipped (to reduce the number of direction from animation).
>>>>>> 
>>>>>> The working solution we are currently using is to have two movieClips
>>>>>> embedded within one another, the inner one being flipped and the outer
>>>>>> one being scaled by Away3D. It would be way simpler however to simply
>>>>>> patch MovieClipSprite to have a "scaleX" and "scaleY" property instead
>>>>>> of one "scaling" property. If I submitted such a patch, would there be
>>>>>> any chance of it being merged into the trunk ? Are there any specific
>>>>>> requirements to make a patch for the trunk ?
>>>>>> 
>>>>>> Thanks in advance
>>>>>> 
>>>>>> --
>>>>>> Axelle Ziegler
>>>>> 
>>>>> 
>>>> 
>> 
>> 
>> 
>> --
>> ___________________
>> 
>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>> HTTP://AWAY3D.COM
>> 
> <movieClipSpriteScaling.patch>

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