I guess a somewhat related question would be why are scaleX and scaleY
(inherited for Object3D) are not taken into account on a
MovieClipSprite ? I might be missing something here though :)

On Thu, Jan 14, 2010 at 1:53 PM, Axelle Ziegler
<[email protected]> wrote:
> Precisely, we are usually doing it using the movieClip it self, but
> that doesn't work in this case, because MovieClipSpriteProjector
> overwrites the movieClip scaleX and scaleY to handle distance with the
> camera. So, as I said in my first e-mail, our work-around was to wrap
> the movie clip inside another movieClip that I'd use as a texture for
> the movieClipSprite, but it didn't sound perfectly right to me, which
> is why I figured that since there already was a "scaling" property in
> the movieClipSprite I'd just need to extend that into xScaling and
> yScaling to get what I was after. And that's about it.
>
> Clearly this feature is not an absolute must have, since you can
> work-around it by wrapping two movieClips inside each other. I just
> figured it made sense since the MovieClipSprite already had a
> "scaling" attribute. And don't worry about killing my spirit, I'm much
> more resilient than that. :)
>
> Hope this clarifies what I was after however, and thanks and congrats
> again on the great work on the engine.
>
> --
> Axelle
>
>
>
> On Thu, Jan 14, 2010 at 1:10 PM, Fabrice3D <[email protected]> wrote:
>> k, I can figure out the "sprite" flipping idea and imagine the resulting 2d 
>> use you are after.
>> Yet I still not see why not just affect the source mc itself?
>> I mean, that if the handling of angle movieclipsprite/cam was automatically 
>> handled by the class then the class should handle the distorsion as well.
>> But here its not the case.
>>
>> Just keep in mind that I'm not trying to kill your spirit here! :)
>> we love when we get patches or inputs, but in this case, I'm just not 
>> convinced it would be a usefull addition
>> considering the fact that you can do this very easyly without changing a 
>> single line.
>>
>> feel free shoot at me, if I'm wrong or miss something! :)
>>
>> Fabrice
>>
>>
>> On Jan 14, 2010, at 12:33 PM, Axelle Ziegler wrote:
>>
>>>    Well that's actually 2D, and not 3D, behaviour. The use-case is
>>> simple : you display animated 2D sprites in a 3D scene. You are going
>>> to have, say, 8 different directions from your sprite, which you
>>> select by matching the angle between the camera and the sprite. Being
>>> able to "flip" (basically, scaleX = -1) a sprite, allow you to draw
>>> only 5 direction and to obtain the 3 remaining by flipping. That's a
>>> massive gain of time and space down the line.
>>>
>>>
>>>
>>>
>>> On Thu, Jan 14, 2010 at 12:28 PM, Fabrice3D <[email protected]> wrote:
>>>> Do you have a preview of the fx somewhere?
>>>> I have hard time to figure out in which case you would want a "distorted" 
>>>> 3d behavior like this...
>>>>
>>>> Fabrice
>>>>
>>>> On Jan 14, 2010, at 11:08 AM, Axelle Ziegler wrote:
>>>>
>>>>> Great.
>>>>>
>>>>> I enclose the patch. Hope it works ok, I had some character encoding 
>>>>> issues.
>>>>>
>>>>> As one can see, it's pretty dumb. Two sidenotes however :
>>>>> * I've kept the global scaling variable, which means the sprite will
>>>>> be scaled by scaling*xScaling and scaling*yScaling respectively. It's
>>>>> not entirely satisfactory, but that insures that the previous
>>>>> behaviour remains unchanged. The other option would be to turn scaling
>>>>> into a property, and have it set both xScaling and yScaling.
>>>>> * I've used xScaling and yScaling for the names, so as not to override
>>>>> Object3D.scale(X|Y). However those properties (scaleX and scaleY)
>>>>> seems to have no effect on a MovieClipSprite. Would it be better to
>>>>> use them, or are they used for other purposes in that case.
>>>>>
>>>>> I'd be glad to here from you on either of those issues.
>>>>>
>>>>> --
>>>>> Axelle
>>>>>
>>>>> On Wed, Jan 13, 2010 at 3:27 PM, Peter Kapelyan <[email protected]> 
>>>>> wrote:
>>>>>> Away3D is open source, and we'd love any helpful additions, it seems your
>>>>>> addition could come in very useful for some people.
>>>>>> Thanks for contributing to the project!
>>>>>> -Pete
>>>>>> On Wed, Jan 13, 2010 at 4:29 AM, Axelle Ziegler 
>>>>>> <[email protected]>
>>>>>> wrote:
>>>>>>>
>>>>>>> The patch is written, and seems to work ok on our project. Can I have
>>>>>>> a feedback about whether there is a chance for it to be included in
>>>>>>> the trunk, or whether it's a dumb idea ? (I've only been using Away3D
>>>>>>> for a few weeks, I might very well be missing something).
>>>>>>>
>>>>>>> On Tue, Jan 12, 2010 at 3:24 PM, Axelle Ziegler
>>>>>>> <[email protected]> wrote:
>>>>>>>> I specifically need horizontal and no vertical scaling, to flip
>>>>>>>> animations, wich is, unless I'm missing something, not possible with
>>>>>>>> the current version of the code.
>>>>>>>>  The patch I was suggesting was simply to separate scaling : Number in
>>>>>>>> scaleX : Number and scaleY: Number, if there is no obvious
>>>>>>>> inconvenience with doing that. I could of course write and test the
>>>>>>>> patch before submitting it.
>>>>>>>>
>>>>>>>> On Tue, Jan 12, 2010 at 3:04 PM, Fabrice3D <[email protected]> wrote:
>>>>>>>>> Why not use sprites/MovieclipSprite.as, with rescale:true and
>>>>>>>>> scaling:Number ?
>>>>>>>>> its designed to do this automatically...
>>>>>>>>>
>>>>>>>>> Fabrice
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Jan 12, 2010, at 2:47 PM, Axelle wrote:
>>>>>>>>>
>>>>>>>>>> Hi,
>>>>>>>>>>
>>>>>>>>>> First of all thanks for the great work on Away3D :)
>>>>>>>>>>
>>>>>>>>>> I'm currently using MovieClipSprite to display 2D Characters inside a
>>>>>>>>>> 3D Scene. Since these are actually elements of the scene I need them
>>>>>>>>>> to be rescaled according to distance with the camera, but I also need
>>>>>>>>>> to retain the scale from the movieclip, because some of them are
>>>>>>>>>> flipped (to reduce the number of direction from animation).
>>>>>>>>>>
>>>>>>>>>> The working solution we are currently using is to have two movieClips
>>>>>>>>>> embedded within one another, the inner one being flipped and the 
>>>>>>>>>> outer
>>>>>>>>>> one being scaled by Away3D. It would be way simpler however to simply
>>>>>>>>>> patch MovieClipSprite to have a "scaleX" and "scaleY" property 
>>>>>>>>>> instead
>>>>>>>>>> of one "scaling" property. If I submitted such a patch, would there 
>>>>>>>>>> be
>>>>>>>>>> any chance of it being merged into the trunk ? Are there any specific
>>>>>>>>>> requirements to make a patch for the trunk ?
>>>>>>>>>>
>>>>>>>>>> Thanks in advance
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Axelle Ziegler
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM
>>>>>>
>>>>> <movieClipSpriteScaling.patch>
>>>>
>>>>
>>
>>
>

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