The patch is written, and seems to work ok on our project. Can I have a feedback about whether there is a chance for it to be included in the trunk, or whether it's a dumb idea ? (I've only been using Away3D for a few weeks, I might very well be missing something).
On Tue, Jan 12, 2010 at 3:24 PM, Axelle Ziegler <[email protected]> wrote: > I specifically need horizontal and no vertical scaling, to flip > animations, wich is, unless I'm missing something, not possible with > the current version of the code. > The patch I was suggesting was simply to separate scaling : Number in > scaleX : Number and scaleY: Number, if there is no obvious > inconvenience with doing that. I could of course write and test the > patch before submitting it. > > On Tue, Jan 12, 2010 at 3:04 PM, Fabrice3D <[email protected]> wrote: >> Why not use sprites/MovieclipSprite.as, with rescale:true and scaling:Number >> ? >> its designed to do this automatically... >> >> Fabrice >> >> >> >> On Jan 12, 2010, at 2:47 PM, Axelle wrote: >> >>> Hi, >>> >>> First of all thanks for the great work on Away3D :) >>> >>> I'm currently using MovieClipSprite to display 2D Characters inside a >>> 3D Scene. Since these are actually elements of the scene I need them >>> to be rescaled according to distance with the camera, but I also need >>> to retain the scale from the movieclip, because some of them are >>> flipped (to reduce the number of direction from animation). >>> >>> The working solution we are currently using is to have two movieClips >>> embedded within one another, the inner one being flipped and the outer >>> one being scaled by Away3D. It would be way simpler however to simply >>> patch MovieClipSprite to have a "scaleX" and "scaleY" property instead >>> of one "scaling" property. If I submitted such a patch, would there be >>> any chance of it being merged into the trunk ? Are there any specific >>> requirements to make a patch for the trunk ? >>> >>> Thanks in advance >>> >>> -- >>> Axelle Ziegler >> >> >
