The patch is written, and seems to work ok on our project. Can I have
a feedback about whether there is a chance for it to be included in
the trunk, or whether it's a dumb idea ? (I've only been using Away3D
for a few weeks, I might very well be missing something).

On Tue, Jan 12, 2010 at 3:24 PM, Axelle Ziegler
<[email protected]> wrote:
> I specifically need horizontal and no vertical scaling, to flip
> animations, wich is, unless I'm missing something, not possible with
> the current version of the code.
>  The patch I was suggesting was simply to separate scaling : Number in
> scaleX : Number and scaleY: Number, if there is no obvious
> inconvenience with doing that. I could of course write and test the
> patch before submitting it.
>
> On Tue, Jan 12, 2010 at 3:04 PM, Fabrice3D <[email protected]> wrote:
>> Why not use sprites/MovieclipSprite.as, with rescale:true and scaling:Number 
>> ?
>> its designed to do this automatically...
>>
>> Fabrice
>>
>>
>>
>> On Jan 12, 2010, at 2:47 PM, Axelle wrote:
>>
>>> Hi,
>>>
>>> First of all thanks for the great work on Away3D :)
>>>
>>> I'm currently using MovieClipSprite to display 2D Characters inside a
>>> 3D Scene. Since these are actually elements of the scene I need them
>>> to be rescaled according to distance with the camera, but I also need
>>> to retain the scale from the movieclip, because some of them are
>>> flipped (to reduce the number of direction from animation).
>>>
>>> The working solution we are currently using is to have two movieClips
>>> embedded within one another, the inner one being flipped and the outer
>>> one being scaled by Away3D. It would be way simpler however to simply
>>> patch MovieClipSprite to have a "scaleX" and "scaleY" property instead
>>> of one "scaling" property. If I submitted such a patch, would there be
>>> any chance of it being merged into the trunk ? Are there any specific
>>> requirements to make a patch for the trunk ?
>>>
>>> Thanks in advance
>>>
>>> --
>>> Axelle Ziegler
>>
>>
>

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