Thanks Joshua, those are all set. It's the stage dependency that I'm trying
to avoid.

Like, If I want to have something like:

my3DWidget.width = 500;
my3DWidget.height = 500;
my3DWidget.x = 600;
my3DWidget.y = 200;

Any planes or whatever inside my3DWidget would be positioned centered within
IT'S bounds not the stage.

Casey Corcoran
------------------------------------------------------
Interactive Design & Development
[email protected]


On Thu, Jan 21, 2010 at 5:15 PM, Joshua Granick <[email protected]>wrote:

> You might also need to create some kind of resize handler. Listen to
> Event.RESIZE on the stage, then reposition your elements as necessary.
>
>
>
>
> On Thu, 21 Jan 2010 14:11:28 -0800, Casey Corcoran <
> [email protected]> wrote:
>
>  Rob thanks for the pointer, I really appreciate it. One question since I
>> don't have a spare moment to try it yet and I'm going to be up all
>> night...
>> Will "providing a clipping window" remove the dependencies on the stage?
>> My
>> issue is that I want to have an area (or window) and control all the 3d
>> inside it based on it's own parameters. When I used the default
>> stage-based
>> stuff I had things that were scaling up/down based on the size of the
>> browser window/swf. I can't have that since the 3d elements are used in 2d
>> layouts.
>>
>> Hope I'm making sense... Thanks for all your work on A3D and the support
>> here, I really appreciate it!!
>>
>> Casey Corcoran
>> ------------------------------------------------------
>> Interactive Design & Development
>> [email protected]
>>
>>
>> On Thu, Jan 21, 2010 at 4:58 PM, Rob Bateman <[email protected]>
>> wrote:
>>
>>  Hey Casey
>>>
>>> the size of the view in Away3DLite and Away3D is controlled by the
>>> clipping
>>> property. If you take a look at the following post, you should see how
>>> this
>>> is set to provide a clipping window for your view:
>>>
>>>
>>>
>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c66b57326c190ac0/68b1b5a2835d7385
>>>
>>> try it out - the one difference with Lite is that you have to control
>>> masking of the viewport yourself - although i'm sure this won't be the
>>> case
>>> for very long
>>>
>>> hth!
>>>
>>> Rob
>>>
>>>
>>> On Thu, Jan 21, 2010 at 8:31 PM, Casey Corcoran <
>>> [email protected]>wrote:
>>>
>>>  Looks like no one is biting on my earlier post and I really need to get
>>>> this figured out for a deadline. If you can just get me pointed in the
>>>> right
>>>> direction I'll send you $20 via paypal or if some actual coding needs to
>>>> be
>>>> done (Modifying Clipping, View3D, etc) we can figure that out too. I
>>>> would
>>>> normally figure this out myself but I'm working on too many other things
>>>> to
>>>> do the appropriate research etc. My earlier post is below in case you
>>>> missed
>>>> it.
>>>>
>>>> Thanks!
>>>>
>>>> Casey Corcoran
>>>> ------------------------------------------------------
>>>> Interactive Design & Development
>>>> [email protected]
>>>>
>>>>
>>>> On Thu, Jan 21, 2010 at 12:22 PM, caseyc <[email protected]
>>>> >wrote:
>>>>
>>>>  Sorry for the n00b question but I'm confused. I'm using Away3D lite
>>>>> for the first time on a project, for "card" type effects, coverflow,
>>>>> flipping, etc etc. I basically just need to create 3d views/widgets
>>>>> that stand on their own, not a 3d environment.
>>>>>
>>>>> I'm confused as how to set up a standalone view that has it's own
>>>>> width/height/x/y and does not rely on the stage. I've been able to do
>>>>> a few things with the default set up, but they are scaled based on
>>>>> stage dimensions (this is in a "noscale" environment)
>>>>>
>>>>> Ideally I just want to have a view with the origin at the center of a
>>>>> size I define. The end product would work something like this:
>>>>>
>>>>> http://caseyc.pastebin.com/m1a7da202
>>>>>
>>>>> Then for a usage example:
>>>>>
>>>>> http://caseyc.pastebin.com/m2cbf7bfd
>>>>>
>>>>> The examples linked are not working for me, I don't see the plane and
>>>>> I'm not sure why?
>>>>>
>>>>>
>>>>
>>>>
>>>
>>> --
>>> Rob Bateman
>>> Flash Development & Consultancy
>>>
>>> [email protected]
>>> www.infiniteturtles.co.uk
>>> www.away3d.com
>>>
>>>

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