I'm not sure that Away3D relies on the stage, so much as the coordinates need 
to be centered, so if you really want it to be at (600, 200) with a width of 
500 x 500, you might have to actually set the Y of your View object to (850, 
450). You can put the View object into another Sprite in order to position it 
more easily


On Thu, 21 Jan 2010 14:38:17 -0800, Casey Corcoran <[email protected]> 
wrote:

Thanks Joshua, those are all set. It's the stage dependency that I'm trying
to avoid.

Like, If I want to have something like:

my3DWidget.width = 500;
my3DWidget.height = 500;
my3DWidget.x = 600;
my3DWidget.y = 200;

Any planes or whatever inside my3DWidget would be positioned centered within
IT'S bounds not the stage.

Casey Corcoran
------------------------------------------------------
Interactive Design & Development
[email protected]


On Thu, Jan 21, 2010 at 5:15 PM, Joshua Granick <[email protected]>wrote:

You might also need to create some kind of resize handler. Listen to
Event.RESIZE on the stage, then reposition your elements as necessary.




On Thu, 21 Jan 2010 14:11:28 -0800, Casey Corcoran <
[email protected]> wrote:

 Rob thanks for the pointer, I really appreciate it. One question since I
don't have a spare moment to try it yet and I'm going to be up all
night...
Will "providing a clipping window" remove the dependencies on the stage?
My
issue is that I want to have an area (or window) and control all the 3d
inside it based on it's own parameters. When I used the default
stage-based
stuff I had things that were scaling up/down based on the size of the
browser window/swf. I can't have that since the 3d elements are used in 2d
layouts.

Hope I'm making sense... Thanks for all your work on A3D and the support
here, I really appreciate it!!

Casey Corcoran
------------------------------------------------------
Interactive Design & Development
[email protected]


On Thu, Jan 21, 2010 at 4:58 PM, Rob Bateman <[email protected]>
wrote:

 Hey Casey

the size of the view in Away3DLite and Away3D is controlled by the
clipping
property. If you take a look at the following post, you should see how
this
is set to provide a clipping window for your view:



http://groups.google.com/group/away3d-dev/browse_thread/thread/c66b57326c190ac0/68b1b5a2835d7385

try it out - the one difference with Lite is that you have to control
masking of the viewport yourself - although i'm sure this won't be the
case
for very long

hth!

Rob


On Thu, Jan 21, 2010 at 8:31 PM, Casey Corcoran <
[email protected]>wrote:

 Looks like no one is biting on my earlier post and I really need to get
this figured out for a deadline. If you can just get me pointed in the
right
direction I'll send you $20 via paypal or if some actual coding needs to
be
done (Modifying Clipping, View3D, etc) we can figure that out too. I
would
normally figure this out myself but I'm working on too many other things
to
do the appropriate research etc. My earlier post is below in case you
missed
it.

Thanks!

Casey Corcoran
------------------------------------------------------
Interactive Design & Development
[email protected]


On Thu, Jan 21, 2010 at 12:22 PM, caseyc <[email protected]
>wrote:

 Sorry for the n00b question but I'm confused. I'm using Away3D lite
for the first time on a project, for "card" type effects, coverflow,
flipping, etc etc. I basically just need to create 3d views/widgets
that stand on their own, not a 3d environment.

I'm confused as how to set up a standalone view that has it's own
width/height/x/y and does not rely on the stage. I've been able to do
a few things with the default set up, but they are scaled based on
stage dimensions (this is in a "noscale" environment)

Ideally I just want to have a view with the origin at the center of a
size I define. The end product would work something like this:

http://caseyc.pastebin.com/m1a7da202

Then for a usage example:

http://caseyc.pastebin.com/m2cbf7bfd

The examples linked are not working for me, I don't see the plane and
I'm not sure why?





--
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com


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