Not sure, after looking at the View3D and Clipping classes there is quite a bit of stage referencing going on. Also, what led me to this problem in the first place was that an item I had was getting larger/smaller depending on what size the browser window was, even though it was set to NO_SCALE, etc. It's like it was basing the rendering off of how far the sprite was from 0,0 on the main stage.
Thanks again, Casey Corcoran ------------------------------------------------------ Interactive Design & Development [email protected] On Thu, Jan 21, 2010 at 6:08 PM, Joshua Granick <[email protected]>wrote: > I'm not sure that Away3D relies on the stage, so much as the coordinates > need to be centered, so if you really want it to be at (600, 200) with a > width of 500 x 500, you might have to actually set the Y of your View object > to (850, 450). You can put the View object into another Sprite in order to > position it more easily > > > > On Thu, 21 Jan 2010 14:38:17 -0800, Casey Corcoran < > [email protected]> wrote: > > Thanks Joshua, those are all set. It's the stage dependency that I'm >> trying >> to avoid. >> >> Like, If I want to have something like: >> >> my3DWidget.width = 500; >> my3DWidget.height = 500; >> my3DWidget.x = 600; >> my3DWidget.y = 200; >> >> Any planes or whatever inside my3DWidget would be positioned centered >> within >> IT'S bounds not the stage. >> >> Casey Corcoran >> ------------------------------------------------------ >> Interactive Design & Development >> [email protected] >> >> >> On Thu, Jan 21, 2010 at 5:15 PM, Joshua Granick <[email protected] >> >wrote: >> >> You might also need to create some kind of resize handler. Listen to >>> Event.RESIZE on the stage, then reposition your elements as necessary. >>> >>> >>> >>> >>> On Thu, 21 Jan 2010 14:11:28 -0800, Casey Corcoran < >>> [email protected]> wrote: >>> >>> Rob thanks for the pointer, I really appreciate it. One question since I >>> >>>> don't have a spare moment to try it yet and I'm going to be up all >>>> night... >>>> Will "providing a clipping window" remove the dependencies on the stage? >>>> My >>>> issue is that I want to have an area (or window) and control all the 3d >>>> inside it based on it's own parameters. When I used the default >>>> stage-based >>>> stuff I had things that were scaling up/down based on the size of the >>>> browser window/swf. I can't have that since the 3d elements are used in >>>> 2d >>>> layouts. >>>> >>>> Hope I'm making sense... Thanks for all your work on A3D and the support >>>> here, I really appreciate it!! >>>> >>>> Casey Corcoran >>>> ------------------------------------------------------ >>>> Interactive Design & Development >>>> [email protected] >>>> >>>> >>>> On Thu, Jan 21, 2010 at 4:58 PM, Rob Bateman <[email protected]> >>>> wrote: >>>> >>>> Hey Casey >>>> >>>>> >>>>> the size of the view in Away3DLite and Away3D is controlled by the >>>>> clipping >>>>> property. If you take a look at the following post, you should see how >>>>> this >>>>> is set to provide a clipping window for your view: >>>>> >>>>> >>>>> >>>>> >>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c66b57326c190ac0/68b1b5a2835d7385 >>>>> >>>>> try it out - the one difference with Lite is that you have to control >>>>> masking of the viewport yourself - although i'm sure this won't be the >>>>> case >>>>> for very long >>>>> >>>>> hth! >>>>> >>>>> Rob >>>>> >>>>> >>>>> On Thu, Jan 21, 2010 at 8:31 PM, Casey Corcoran < >>>>> [email protected]>wrote: >>>>> >>>>> Looks like no one is biting on my earlier post and I really need to >>>>> get >>>>> >>>>>> this figured out for a deadline. If you can just get me pointed in the >>>>>> right >>>>>> direction I'll send you $20 via paypal or if some actual coding needs >>>>>> to >>>>>> be >>>>>> done (Modifying Clipping, View3D, etc) we can figure that out too. I >>>>>> would >>>>>> normally figure this out myself but I'm working on too many other >>>>>> things >>>>>> to >>>>>> do the appropriate research etc. My earlier post is below in case you >>>>>> missed >>>>>> it. >>>>>> >>>>>> Thanks! >>>>>> >>>>>> Casey Corcoran >>>>>> ------------------------------------------------------ >>>>>> Interactive Design & Development >>>>>> [email protected] >>>>>> >>>>>> >>>>>> On Thu, Jan 21, 2010 at 12:22 PM, caseyc <[email protected] >>>>>> >wrote: >>>>>> >>>>>> Sorry for the n00b question but I'm confused. I'm using Away3D lite >>>>>> >>>>>>> for the first time on a project, for "card" type effects, coverflow, >>>>>>> flipping, etc etc. I basically just need to create 3d views/widgets >>>>>>> that stand on their own, not a 3d environment. >>>>>>> >>>>>>> I'm confused as how to set up a standalone view that has it's own >>>>>>> width/height/x/y and does not rely on the stage. I've been able to do >>>>>>> a few things with the default set up, but they are scaled based on >>>>>>> stage dimensions (this is in a "noscale" environment) >>>>>>> >>>>>>> Ideally I just want to have a view with the origin at the center of a >>>>>>> size I define. The end product would work something like this: >>>>>>> >>>>>>> http://caseyc.pastebin.com/m1a7da202 >>>>>>> >>>>>>> Then for a usage example: >>>>>>> >>>>>>> http://caseyc.pastebin.com/m2cbf7bfd >>>>>>> >>>>>>> The examples linked are not working for me, I don't see the plane and >>>>>>> I'm not sure why? >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> -- >>>>> Rob Bateman >>>>> Flash Development & Consultancy >>>>> >>>>> [email protected] >>>>> www.infiniteturtles.co.uk >>>>> www.away3d.com >>>>> >>>>> >>>>>
