Thanks for your help Pete!

I made this change in the end:
public function v(x:Number, y:Number, z:Number):void
{
  ve.push(new Vertex(-x, y, z));
}

By making the x value negative, I think this is effectively doing the
same as what you suggested and it seems to work.

Thanks everyone for helping me on this!

On Feb 1, 3:53 pm, Peter Kapelyan <[email protected]> wrote:
> If nothing is working right, might as well try one more thing :O
>
> Try looping through all the vertices and says vertice[number].x*=-1;
>
> Not exactly sure if that syntax is correct, but it is something like that.
>
> It seems like brute force and should get the job done...keeping fingers
> crossed
>
> -Pete

Reply via email to