excuse my ignorance, but how do you flip the geometry in away3d?

On Feb 1, 11:42 am, Fabrice3D <[email protected]> wrote:
> this was to flip the texture only, not the geometry...
>
> Fabrice
> On Feb 1, 2010, at 12:13 PM, jonny wrote:
>
>
>
> > Im afraid it did not work Fabrice.
>
> > I am using Dennis exporter. When I made that change, the texture was
> > still being applied to the inside faces of the cube and also this time
> > it wasnt even the correct part of the texture image being mapped to
> > each face.
>
> > Also, do I need to set "bothsides = true" to the mesh in away3d? I
> > tried that, and at least the outside faces now have a texture although
> > it is still the wrong uv mapping. Ive read that you should not use
> > bothsides as it reduces performance but not sure if I need it to
> > overcome this problem.
>
> > Any thoughts?
>
> > On Feb 1, 8:50 am, Fabrice3D <[email protected]> wrote:
> >> if you use Dennis exporter,
> >> just modify this
>
> >> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
> >> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV
> >> (uv20, uv21) );
>
> >> by
>
> >> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
> >> [vertexIndex3], null, new UV(1-uv00, uv01), new UV(1-uv10, uv11), new UV
> >> (1-uv20, uv21) );
>
> >> and it should work.
>
> >> Fabrice
>
> >> On Feb 1, 2010, at 12:58 AM, jonny wrote:
>
> >>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
> >>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV
> >>> (uv20, uv21) );- Hide quoted text -
>
> >> - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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