excuse my ignorance, but how do you flip the geometry in away3d?
On Feb 1, 11:42 am, Fabrice3D <[email protected]> wrote: > this was to flip the texture only, not the geometry... > > Fabrice > On Feb 1, 2010, at 12:13 PM, jonny wrote: > > > > > Im afraid it did not work Fabrice. > > > I am using Dennis exporter. When I made that change, the texture was > > still being applied to the inside faces of the cube and also this time > > it wasnt even the correct part of the texture image being mapped to > > each face. > > > Also, do I need to set "bothsides = true" to the mesh in away3d? I > > tried that, and at least the outside faces now have a texture although > > it is still the wrong uv mapping. Ive read that you should not use > > bothsides as it reduces performance but not sure if I need it to > > overcome this problem. > > > Any thoughts? > > > On Feb 1, 8:50 am, Fabrice3D <[email protected]> wrote: > >> if you use Dennis exporter, > >> just modify this > > >> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve > >> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV > >> (uv20, uv21) ); > > >> by > > >> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve > >> [vertexIndex3], null, new UV(1-uv00, uv01), new UV(1-uv10, uv11), new UV > >> (1-uv20, uv21) ); > > >> and it should work. > > >> Fabrice > > >> On Feb 1, 2010, at 12:58 AM, jonny wrote: > > >>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve > >>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV > >>> (uv20, uv21) );- Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text -
