this was to flip the texture only, not the geometry...

Fabrice
On Feb 1, 2010, at 12:13 PM, jonny wrote:

> Im afraid it did not work Fabrice.
> 
> I am using Dennis exporter. When I made that change, the texture was
> still being applied to the inside faces of the cube and also this time
> it wasnt even the correct part of the texture image being mapped to
> each face.
> 
> Also, do I need to set "bothsides = true" to the mesh in away3d? I
> tried that, and at least the outside faces now have a texture although
> it is still the wrong uv mapping. Ive read that you should not use
> bothsides as it reduces performance but not sure if I need it to
> overcome this problem.
> 
> Any thoughts?
> 
> 
> On Feb 1, 8:50 am, Fabrice3D <[email protected]> wrote:
>> if you use Dennis exporter,
>> just modify this
>> 
>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV
>> (uv20, uv21) );
>> 
>> by
>> 
>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
>> [vertexIndex3], null, new UV(1-uv00, uv01), new UV(1-uv10, uv11), new UV
>> (1-uv20, uv21) );
>> 
>> and it should work.
>> 
>> Fabrice
>> 
>> On Feb 1, 2010, at 12:58 AM, jonny wrote:
>> 
>> 
>> 
>>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
>>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV
>>> (uv20, uv21) );- Hide quoted text -
>> 
>> - Show quoted text -

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