this was to flip the texture only, not the geometry... Fabrice On Feb 1, 2010, at 12:13 PM, jonny wrote:
> Im afraid it did not work Fabrice. > > I am using Dennis exporter. When I made that change, the texture was > still being applied to the inside faces of the cube and also this time > it wasnt even the correct part of the texture image being mapped to > each face. > > Also, do I need to set "bothsides = true" to the mesh in away3d? I > tried that, and at least the outside faces now have a texture although > it is still the wrong uv mapping. Ive read that you should not use > bothsides as it reduces performance but not sure if I need it to > overcome this problem. > > Any thoughts? > > > On Feb 1, 8:50 am, Fabrice3D <[email protected]> wrote: >> if you use Dennis exporter, >> just modify this >> >> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve >> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV >> (uv20, uv21) ); >> >> by >> >> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve >> [vertexIndex3], null, new UV(1-uv00, uv01), new UV(1-uv10, uv11), new UV >> (1-uv20, uv21) ); >> >> and it should work. >> >> Fabrice >> >> On Feb 1, 2010, at 12:58 AM, jonny wrote: >> >> >> >>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve >>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV >>> (uv20, uv21) );- Hide quoted text - >> >> - Show quoted text -
