m.scaleX = -1 should do the trick Fabrice On Feb 1, 2010, at 1:35 PM, jonny wrote:
> excuse my ignorance, but how do you flip the geometry in away3d? > > On Feb 1, 11:42 am, Fabrice3D <[email protected]> wrote: >> this was to flip the texture only, not the geometry... >> >> Fabrice >> On Feb 1, 2010, at 12:13 PM, jonny wrote: >> >> >> >>> Im afraid it did not work Fabrice. >> >>> I am using Dennis exporter. When I made that change, the texture was >>> still being applied to the inside faces of the cube and also this time >>> it wasnt even the correct part of the texture image being mapped to >>> each face. >> >>> Also, do I need to set "bothsides = true" to the mesh in away3d? I >>> tried that, and at least the outside faces now have a texture although >>> it is still the wrong uv mapping. Ive read that you should not use >>> bothsides as it reduces performance but not sure if I need it to >>> overcome this problem. >> >>> Any thoughts? >> >>> On Feb 1, 8:50 am, Fabrice3D <[email protected]> wrote: >>>> if you use Dennis exporter, >>>> just modify this >> >>>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve >>>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV >>>> (uv20, uv21) ); >> >>>> by >> >>>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve >>>> [vertexIndex3], null, new UV(1-uv00, uv01), new UV(1-uv10, uv11), new UV >>>> (1-uv20, uv21) ); >> >>>> and it should work. >> >>>> Fabrice >> >>>> On Feb 1, 2010, at 12:58 AM, jonny wrote: >> >>>>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve >>>>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV >>>>> (uv20, uv21) );- Hide quoted text - >> >>>> - Show quoted text -- Hide quoted text - >> >> - Show quoted text -
