m.scaleX = -1  should do the trick

Fabrice
On Feb 1, 2010, at 1:35 PM, jonny wrote:

> excuse my ignorance, but how do you flip the geometry in away3d?
> 
> On Feb 1, 11:42 am, Fabrice3D <[email protected]> wrote:
>> this was to flip the texture only, not the geometry...
>> 
>> Fabrice
>> On Feb 1, 2010, at 12:13 PM, jonny wrote:
>> 
>> 
>> 
>>> Im afraid it did not work Fabrice.
>> 
>>> I am using Dennis exporter. When I made that change, the texture was
>>> still being applied to the inside faces of the cube and also this time
>>> it wasnt even the correct part of the texture image being mapped to
>>> each face.
>> 
>>> Also, do I need to set "bothsides = true" to the mesh in away3d? I
>>> tried that, and at least the outside faces now have a texture although
>>> it is still the wrong uv mapping. Ive read that you should not use
>>> bothsides as it reduces performance but not sure if I need it to
>>> overcome this problem.
>> 
>>> Any thoughts?
>> 
>>> On Feb 1, 8:50 am, Fabrice3D <[email protected]> wrote:
>>>> if you use Dennis exporter,
>>>> just modify this
>> 
>>>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
>>>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV
>>>> (uv20, uv21) );
>> 
>>>> by
>> 
>>>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
>>>> [vertexIndex3], null, new UV(1-uv00, uv01), new UV(1-uv10, uv11), new UV
>>>> (1-uv20, uv21) );
>> 
>>>> and it should work.
>> 
>>>> Fabrice
>> 
>>>> On Feb 1, 2010, at 12:58 AM, jonny wrote:
>> 
>>>>> var face:Face = new Face( ve[vertexIndex1], ve[vertexIndex2], ve
>>>>> [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV
>>>>> (uv20, uv21) );- Hide quoted text -
>> 
>>>> - Show quoted text -- Hide quoted text -
>> 
>> - Show quoted text -

Reply via email to