I don't think that's possible at all, the MD2 specs shouldn't contain any children, so any parser made for MD2's should be looking for children, sorry...
Why are you trying to access children? So you can apply a different texture to just a certain part? -Pete On Thu, Feb 25, 2010 at 2:16 PM, Akiles Bailoyo <[email protected]> wrote: > thanks Peter > > no, i want to access to a part of a md2 model to add or remove a part > of it. > > I put a name to a part of the 3d model in 3dmax, and i need to access > it from actionscript to manipulate it. > > with collada i do > var head:Object3D = model.getChildByName("head-node") as Object3D; > > but how can i do this with a md2 model? > > > > On Feb 25, 3:57 pm, Peter Kapelyan <[email protected]> wrote: > > There should be no children in the md2 format, maybe you are thinking of > > md3? > > > > On Thu, Feb 25, 2010 at 1:52 PM, Akiles Bailoyo <[email protected]> > wrote: > > > with a collada model i do something like this: > > > > > var head:Object3D = model.getChildByName("head-node") as Object3D; > > > > > model is the Collada model > > > > > but how can i do to do the same with MD2 model?? > > > > > thanks! > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
