Hey Pete, it works really good, but .... always is a but... i have a
problem with the zfading, between the md2 models

I've 3 parts

the head.md2
the body.md2
and the legs.md2

the neck is on body... and it has a problem with the head... its like
a culling problem between them.

On Feb 25, 5:44 pm, Peter Kapelyan <[email protected]> wrote:
> Yes That will work. Another possible solution is to have the different heads
> UV mapped separately (in different parts of the UV map) and then use
> transparency in the material to switch the heads.  It's not nearly as good
> as using FaceLink, but I guess you can do that if all else fails.
>
> -Pete
>
>
>
>
>
> On Thu, Feb 25, 2010 at 3:23 PM, Akiles Bailoyo <[email protected]> wrote:
> > Thanks again peter, i have 2 kinds of heads in one model and sometimes
> > a i need to show one an sometimes i need to show the other head...
> > and that with another parts ... and is more easy for me to load a big
> > model with lots of parts and remove or add one part when i need it.
> > any way i found this
> >http://code.google.com/p/away3d/issues/detail?id=61
>
> > maybe this is the solution
>
> > On Feb 25, 4:40 pm, Peter Kapelyan <[email protected]> wrote:
> > > I don't think that's possible at all, the MD2 specs shouldn't contain any
> > > children, so any parser made for MD2's should be looking for children,
> > > sorry...
>
> > > Why are you trying to access children? So you can apply a different
> > texture
> > > to just a certain part?
>
> > > -Pete
>
> > > On Thu, Feb 25, 2010 at 2:16 PM, Akiles Bailoyo <[email protected]>
> > wrote:
> > > > thanks Peter
>
> > > > no, i want to access to a part of a md2 model to add or remove a part
> > > > of it.
>
> > > > I put a name to a part of the 3d model in 3dmax, and i need to access
> > > > it from actionscript to manipulate it.
>
> > > > with collada i do
> > > >  var head:Object3D = model.getChildByName("head-node") as Object3D;
>
> > > > but how can i do this with a md2 model?
>
> > > > On Feb 25, 3:57 pm, Peter Kapelyan <[email protected]> wrote:
> > > > > There should be no children in the md2 format, maybe you are thinking
> > of
> > > > > md3?
>
> > > > > On Thu, Feb 25, 2010 at 1:52 PM, Akiles Bailoyo <[email protected]>
> > > > wrote:
> > > > > > with a collada model i do something like this:
>
> > > > > > var head:Object3D = model.getChildByName("head-node") as Object3D;
>
> > > > > > model is the Collada model
>
> > > > > > but how can i do to do the same with MD2 model??
>
> > > > > > thanks!
>
> > > > > --
> > > > > ___________________
>
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > HTTP://AWAY3D.COM
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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