Thanks again peter, i have 2 kinds of heads in one model and sometimes a i need to show one an sometimes i need to show the other head... and that with another parts ... and is more easy for me to load a big model with lots of parts and remove or add one part when i need it. any way i found this http://code.google.com/p/away3d/issues/detail?id=61
maybe this is the solution On Feb 25, 4:40 pm, Peter Kapelyan <[email protected]> wrote: > I don't think that's possible at all, the MD2 specs shouldn't contain any > children, so any parser made for MD2's should be looking for children, > sorry... > > Why are you trying to access children? So you can apply a different texture > to just a certain part? > > -Pete > > > > > > On Thu, Feb 25, 2010 at 2:16 PM, Akiles Bailoyo <[email protected]> wrote: > > thanks Peter > > > no, i want to access to a part of a md2 model to add or remove a part > > of it. > > > I put a name to a part of the 3d model in 3dmax, and i need to access > > it from actionscript to manipulate it. > > > with collada i do > > var head:Object3D = model.getChildByName("head-node") as Object3D; > > > but how can i do this with a md2 model? > > > On Feb 25, 3:57 pm, Peter Kapelyan <[email protected]> wrote: > > > There should be no children in the md2 format, maybe you are thinking of > > > md3? > > > > On Thu, Feb 25, 2010 at 1:52 PM, Akiles Bailoyo <[email protected]> > > wrote: > > > > with a collada model i do something like this: > > > > > var head:Object3D = model.getChildByName("head-node") as Object3D; > > > > > model is the Collada model > > > > > but how can i do to do the same with MD2 model?? > > > > > thanks! > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
