Thanks again peter, i have 2 kinds of heads in one model and sometimes
a i need to show one an sometimes i need to show the other head...
and that with another parts ... and is more easy for me to load a big
model with lots of parts and remove or add one part when i need it.
any way i found this
http://code.google.com/p/away3d/issues/detail?id=61

maybe this is the solution

On Feb 25, 4:40 pm, Peter Kapelyan <[email protected]> wrote:
> I don't think that's possible at all, the MD2 specs shouldn't contain any
> children, so any parser made for MD2's should be looking for children,
> sorry...
>
> Why are you trying to access children? So you can apply a different texture
> to just a certain part?
>
> -Pete
>
>
>
>
>
> On Thu, Feb 25, 2010 at 2:16 PM, Akiles Bailoyo <[email protected]> wrote:
> > thanks Peter
>
> > no, i want to access to a part of a md2 model to add or remove a part
> > of it.
>
> > I put a name to a part of the 3d model in 3dmax, and i need to access
> > it from actionscript to manipulate it.
>
> > with collada i do
> >  var head:Object3D = model.getChildByName("head-node") as Object3D;
>
> > but how can i do this with a md2 model?
>
> > On Feb 25, 3:57 pm, Peter Kapelyan <[email protected]> wrote:
> > > There should be no children in the md2 format, maybe you are thinking of
> > > md3?
>
> > > On Thu, Feb 25, 2010 at 1:52 PM, Akiles Bailoyo <[email protected]>
> > wrote:
> > > > with a collada model i do something like this:
>
> > > > var head:Object3D = model.getChildByName("head-node") as Object3D;
>
> > > > model is the Collada model
>
> > > > but how can i do to do the same with MD2 model??
>
> > > > thanks!
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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