Hmmm There's not much you can do about that other than use the
INTERSECTING_OBJECTS renderer (slow) or somehow maintain a gap or space
between the two pieces. I guess your other option is what i mentioned
before, although it's not that handy and will probably = a huge UV map.

-Pete

On Fri, Feb 26, 2010 at 9:20 AM, Akiles Bailoyo <[email protected]> wrote:

> Hey Pete, it works really good, but .... always is a but... i have a
> problem with the zfading, between the md2 models
>
> I've 3 parts
>
> the head.md2
> the body.md2
> and the legs.md2
>
> the neck is on body... and it has a problem with the head... its like
> a culling problem between them.
>
> On Feb 25, 5:44 pm, Peter Kapelyan <[email protected]> wrote:
> > Yes That will work. Another possible solution is to have the different
> heads
> > UV mapped separately (in different parts of the UV map) and then use
> > transparency in the material to switch the heads.  It's not nearly as
> good
> > as using FaceLink, but I guess you can do that if all else fails.
> >
> > -Pete
> >
> >
> >
> >
> >
> > On Thu, Feb 25, 2010 at 3:23 PM, Akiles Bailoyo <[email protected]>
> wrote:
> > > Thanks again peter, i have 2 kinds of heads in one model and sometimes
> > > a i need to show one an sometimes i need to show the other head...
> > > and that with another parts ... and is more easy for me to load a big
> > > model with lots of parts and remove or add one part when i need it.
> > > any way i found this
> > >http://code.google.com/p/away3d/issues/detail?id=61
> >
> > > maybe this is the solution
> >
> > > On Feb 25, 4:40 pm, Peter Kapelyan <[email protected]> wrote:
> > > > I don't think that's possible at all, the MD2 specs shouldn't contain
> any
> > > > children, so any parser made for MD2's should be looking for
> children,
> > > > sorry...
> >
> > > > Why are you trying to access children? So you can apply a different
> > > texture
> > > > to just a certain part?
> >
> > > > -Pete
> >
> > > > On Thu, Feb 25, 2010 at 2:16 PM, Akiles Bailoyo <[email protected]>
> > > wrote:
> > > > > thanks Peter
> >
> > > > > no, i want to access to a part of a md2 model to add or remove a
> part
> > > > > of it.
> >
> > > > > I put a name to a part of the 3d model in 3dmax, and i need to
> access
> > > > > it from actionscript to manipulate it.
> >
> > > > > with collada i do
> > > > >  var head:Object3D = model.getChildByName("head-node") as Object3D;
> >
> > > > > but how can i do this with a md2 model?
> >
> > > > > On Feb 25, 3:57 pm, Peter Kapelyan <[email protected]> wrote:
> > > > > > There should be no children in the md2 format, maybe you are
> thinking
> > > of
> > > > > > md3?
> >
> > > > > > On Thu, Feb 25, 2010 at 1:52 PM, Akiles Bailoyo <
> [email protected]>
> > > > > wrote:
> > > > > > > with a collada model i do something like this:
> >
> > > > > > > var head:Object3D = model.getChildByName("head-node") as
> Object3D;
> >
> > > > > > > model is the Collada model
> >
> > > > > > > but how can i do to do the same with MD2 model??
> >
> > > > > > > thanks!
> >
> > > > > > --
> > > > > > ___________________
> >
> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > HTTP://AWAY3D.COM
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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