Hmmm There's not much you can do about that other than use the INTERSECTING_OBJECTS renderer (slow) or somehow maintain a gap or space between the two pieces. I guess your other option is what i mentioned before, although it's not that handy and will probably = a huge UV map.
-Pete On Fri, Feb 26, 2010 at 9:20 AM, Akiles Bailoyo <[email protected]> wrote: > Hey Pete, it works really good, but .... always is a but... i have a > problem with the zfading, between the md2 models > > I've 3 parts > > the head.md2 > the body.md2 > and the legs.md2 > > the neck is on body... and it has a problem with the head... its like > a culling problem between them. > > On Feb 25, 5:44 pm, Peter Kapelyan <[email protected]> wrote: > > Yes That will work. Another possible solution is to have the different > heads > > UV mapped separately (in different parts of the UV map) and then use > > transparency in the material to switch the heads. It's not nearly as > good > > as using FaceLink, but I guess you can do that if all else fails. > > > > -Pete > > > > > > > > > > > > On Thu, Feb 25, 2010 at 3:23 PM, Akiles Bailoyo <[email protected]> > wrote: > > > Thanks again peter, i have 2 kinds of heads in one model and sometimes > > > a i need to show one an sometimes i need to show the other head... > > > and that with another parts ... and is more easy for me to load a big > > > model with lots of parts and remove or add one part when i need it. > > > any way i found this > > >http://code.google.com/p/away3d/issues/detail?id=61 > > > > > maybe this is the solution > > > > > On Feb 25, 4:40 pm, Peter Kapelyan <[email protected]> wrote: > > > > I don't think that's possible at all, the MD2 specs shouldn't contain > any > > > > children, so any parser made for MD2's should be looking for > children, > > > > sorry... > > > > > > Why are you trying to access children? So you can apply a different > > > texture > > > > to just a certain part? > > > > > > -Pete > > > > > > On Thu, Feb 25, 2010 at 2:16 PM, Akiles Bailoyo <[email protected]> > > > wrote: > > > > > thanks Peter > > > > > > > no, i want to access to a part of a md2 model to add or remove a > part > > > > > of it. > > > > > > > I put a name to a part of the 3d model in 3dmax, and i need to > access > > > > > it from actionscript to manipulate it. > > > > > > > with collada i do > > > > > var head:Object3D = model.getChildByName("head-node") as Object3D; > > > > > > > but how can i do this with a md2 model? > > > > > > > On Feb 25, 3:57 pm, Peter Kapelyan <[email protected]> wrote: > > > > > > There should be no children in the md2 format, maybe you are > thinking > > > of > > > > > > md3? > > > > > > > > On Thu, Feb 25, 2010 at 1:52 PM, Akiles Bailoyo < > [email protected]> > > > > > wrote: > > > > > > > with a collada model i do something like this: > > > > > > > > > var head:Object3D = model.getChildByName("head-node") as > Object3D; > > > > > > > > > model is the Collada model > > > > > > > > > but how can i do to do the same with MD2 model?? > > > > > > > > > thanks! > > > > > > > > -- > > > > > > ___________________ > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > > > HTTP://AWAY3D.COM > > > > > > -- > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
