Yes That will work. Another possible solution is to have the different heads
UV mapped separately (in different parts of the UV map) and then use
transparency in the material to switch the heads.  It's not nearly as good
as using FaceLink, but I guess you can do that if all else fails.

-Pete

On Thu, Feb 25, 2010 at 3:23 PM, Akiles Bailoyo <[email protected]> wrote:

> Thanks again peter, i have 2 kinds of heads in one model and sometimes
> a i need to show one an sometimes i need to show the other head...
> and that with another parts ... and is more easy for me to load a big
> model with lots of parts and remove or add one part when i need it.
> any way i found this
> http://code.google.com/p/away3d/issues/detail?id=61
>
> maybe this is the solution
>
> On Feb 25, 4:40 pm, Peter Kapelyan <[email protected]> wrote:
> > I don't think that's possible at all, the MD2 specs shouldn't contain any
> > children, so any parser made for MD2's should be looking for children,
> > sorry...
> >
> > Why are you trying to access children? So you can apply a different
> texture
> > to just a certain part?
> >
> > -Pete
> >
> >
> >
> >
> >
> > On Thu, Feb 25, 2010 at 2:16 PM, Akiles Bailoyo <[email protected]>
> wrote:
> > > thanks Peter
> >
> > > no, i want to access to a part of a md2 model to add or remove a part
> > > of it.
> >
> > > I put a name to a part of the 3d model in 3dmax, and i need to access
> > > it from actionscript to manipulate it.
> >
> > > with collada i do
> > >  var head:Object3D = model.getChildByName("head-node") as Object3D;
> >
> > > but how can i do this with a md2 model?
> >
> > > On Feb 25, 3:57 pm, Peter Kapelyan <[email protected]> wrote:
> > > > There should be no children in the md2 format, maybe you are thinking
> of
> > > > md3?
> >
> > > > On Thu, Feb 25, 2010 at 1:52 PM, Akiles Bailoyo <[email protected]>
> > > wrote:
> > > > > with a collada model i do something like this:
> >
> > > > > var head:Object3D = model.getChildByName("head-node") as Object3D;
> >
> > > > > model is the Collada model
> >
> > > > > but how can i do to do the same with MD2 model??
> >
> > > > > thanks!
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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