Fabrice, I took your advice and switched to the AWD format. The material library is still null. I need access to the material library so that I can swap the bitmap material applied to a white shading bitmap material.
On Mar 11, 7:33 am, Fabrice3D <[email protected]> wrote: > awd data format runs in all away engines. > > yes AWData parsers are in the f9, f10 and f10 lite trunk > > exporters to awd format are available in F10 branch (no embeds) and in > AwayAir branch (with embeds). > Prefab exports to this format. > > > Never heard of this thing, and its not in the API Refrence. > > doc will be updated... team is kinda super busy atm. > > awd = away data > This is a dedicated format, holds only the data away3d needs. > > the 1.1 version of the format holding a new kind of data will even make this > format the only way to use a new feature > that will be introduced soon. > > Fabrice > > On Mar 11, 2010, at 4:16 PM, Reinorvak wrote: > > > > > Is this AWData something that was created with Away3D Lite? Never > > heard of this thing, and its not in the API Refrence. Currently > > running Away3D 2.3. > > > If its on the SVN, where can I get access to it? > > > On Mar 11, 9:50 am, Fabrice3D <[email protected]> wrote: > >> its loading fine in Prefab, because I do not use the lib. > >> so why not load as obj in Prefab and export as awd? > > >> only change in your code would be change Obj.load by AWData.load > > >> Fabrice > > >> On Mar 11, 2010, at 3:12 PM, Reinorvak wrote: > > >>> Hmm, fun stuff there. I don't think the OBJ loader actually creates a > >>> materialLibrary when loading the obj file. Rather it applies the > >>> texture to all faces. So if you want to do it dynamically you'll have > >>> to go down to the faces each time and change all of their texture's if > >>> you want to change it. > > >>> Interesting enough, I can load the obj file through prefab just fine, > >>> and I exported it back out thinking it may have some vodo-magi, but to > >>> no avail. The model still loads fine but the texture is still in no > >>> man's land. > > >>> On Mar 10, 6:58 pm, charglerode <[email protected]> wrote: > >>>> Surprisingly, in my case, the texture does show up on the model. > >>>> Everything appears to be working absolutely perfectly until I try to > >>>> access the material library. It appears to me that the obj loader is > >>>> loading and applying the texture properly, but it doesn't place it > >>>> into the material library for us to access. Which means, I can't > >>>> replace materials dynamically which is exactly what I'm trying to do. > >>>> I've been trying to work around this for the better part of a month > >>>> with no luck. > > >>>> On Mar 10, 2:55 pm, Reinorvak <[email protected]> wrote: > > >>>>> Hello there, I'm have the same problem I believe. The model can appear > >>>>> on the view and shows up with the basic color materials on it. The > >>>>> modelLibrary is null within the object but otherwise its there. > > >>>>> The accessing of null might be from a different object maybe? > > >>>>> Now I've been banging my head against the wall at this away3D OBJ > >>>>> loader, but to no avail can I figure out why model has no materials. I > >>>>> believe the OBJ loader doesn't actually set up a materialLibrary, but > >>>>> actually just applies the material to all faces within the mesh. > > >>>>> I've stepped through everything I could on the away3D side and found > >>>>> that the image is loading correctly, the mtl is loading correctly, and > >>>>> the obj is loading correctly, the texture just fails to make it back > >>>>> to the model on screen. Instead, it assigns it to this container > >>>>> object in the OBJ loader who doesn't belong to anyone. > > >>>>> Not quite sure whats going on here, help us out mates! > > >>>>> Rein > > >>>>> On Mar 9, 12:49 pm, charglerode <[email protected]> wrote: > > >>>>>> I load an OBJ file using the Loader3D, object loads and is displayed > >>>>>> correctly. However, when I try to access the material data from the > >>>>>> loaded Object3D it's null. In fact, any property I try to trace comes > >>>>>> back null. Any Ideas?
