I'm retrieving the object from the Loader3DEvent handle as an
Object3D. The Object3D has no material property and I cant cast it as
Mesh.

On Mar 11, 11:55 am, Fabrice3D <[email protected]> wrote:
> lol, sorry, forgot say awd has no library! :)
> you can access the mesh.material as you please
>
> Fabrice
>
> On Mar 11, 2010, at 8:49 PM, charglerode wrote:
>
>
>
> > Fabrice, I took your advice and switched to the AWD format. The
> > material library is still null. I need access to the material library
> > so that I can swap the bitmap material applied to a white shading
> > bitmap material.
>
> > On Mar 11, 7:33 am, Fabrice3D <[email protected]> wrote:
> >> awd data format runs in all away engines.
>
> >> yes AWData parsers are in the f9, f10 and f10 lite trunk
>
> >> exporters to awd format are available in F10 branch (no embeds) and in 
> >> AwayAir branch (with embeds).
> >> Prefab exports to this format.
>
> >>> Never heard of this thing, and its not in the API Refrence.
>
> >> doc will be updated... team is kinda super busy atm.
>
> >> awd = away data
> >> This is a dedicated format, holds only the data away3d needs.
>
> >> the 1.1 version of the format holding a new kind of data will even make 
> >> this format the only way to use a new feature
> >> that will be introduced soon.
>
> >> Fabrice
>
> >> On Mar 11, 2010, at 4:16 PM, Reinorvak wrote:
>
> >>> Is this AWData something that was created with Away3D Lite? Never
> >>> heard of this thing, and its not in the API Refrence. Currently
> >>> running Away3D 2.3.
>
> >>> If its on the SVN, where can I get access to it?
>
> >>> On Mar 11, 9:50 am, Fabrice3D <[email protected]> wrote:
> >>>> its loading fine in Prefab, because I do not use the lib.
> >>>> so why not load as obj in Prefab and export as awd?
>
> >>>> only change in your code would be change Obj.load by AWData.load
>
> >>>> Fabrice
>
> >>>> On Mar 11, 2010, at 3:12 PM, Reinorvak wrote:
>
> >>>>> Hmm, fun stuff there. I don't think the OBJ loader actually creates a
> >>>>> materialLibrary when loading the obj file. Rather it applies the
> >>>>> texture to all faces. So if you want to do it dynamically you'll have
> >>>>> to go down to the faces each time and change all of their texture's if
> >>>>> you want to change it.
>
> >>>>> Interesting enough, I can load the obj file through prefab just fine,
> >>>>> and I exported it back out thinking it may have some vodo-magi, but to
> >>>>> no avail. The model still loads fine but the texture is still in no
> >>>>> man's land.
>
> >>>>> On Mar 10, 6:58 pm, charglerode <[email protected]> wrote:
> >>>>>> Surprisingly, in my case, the texture does show up on the model.
> >>>>>> Everything appears to be working absolutely perfectly until I try to
> >>>>>> access the material library. It appears to me that the obj loader is
> >>>>>> loading and applying the texture properly, but it doesn't place it
> >>>>>> into the material library for us to access. Which means, I can't
> >>>>>> replace materials dynamically which is exactly what I'm trying to do.
> >>>>>> I've been trying to work around this for the better part of a month
> >>>>>> with no luck.
>
> >>>>>> On Mar 10, 2:55 pm, Reinorvak <[email protected]> wrote:
>
> >>>>>>> Hello there, I'm have the same problem I believe. The model can appear
> >>>>>>> on the view and shows up with the basic color materials on it. The
> >>>>>>> modelLibrary is null within the object but otherwise its there.
>
> >>>>>>> The accessing of null might be from a different object maybe?
>
> >>>>>>> Now I've been banging my head against the wall at this away3D OBJ
> >>>>>>> loader, but to no avail can I figure out why model has no materials. I
> >>>>>>> believe the OBJ loader doesn't actually set up a  materialLibrary, but
> >>>>>>> actually just applies the material to all faces within the mesh.
>
> >>>>>>> I've stepped through everything I could on the away3D side and found
> >>>>>>> that the image is loading correctly, the mtl is loading correctly, and
> >>>>>>> the obj is loading correctly, the texture just fails to make it back
> >>>>>>> to the model on screen. Instead, it assigns it to this container
> >>>>>>> object in the OBJ loader who doesn't belong to anyone.
>
> >>>>>>> Not quite sure whats going on here, help us out mates!
>
> >>>>>>> Rein
>
> >>>>>>> On Mar 9, 12:49 pm, charglerode <[email protected]> wrote:
>
> >>>>>>>> I load an OBJ file using the Loader3D, object loads and is displayed
> >>>>>>>> correctly. However, when I try to access the material data from the
> >>>>>>>> loaded Object3D it's null. In fact, any property I try to trace comes
> >>>>>>>> back null. Any Ideas?

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