Please help me guys. This is becoming a deal breaker for me. If Away
can't support an OBJ pipeline with access to materials then I will
have to abandon it.

On Mar 14, 10:19 pm, charglerode <[email protected]> wrote:
> Bump
>
> On Mar 11, 2:33 pm, charglerode <[email protected]> wrote:
>
>
>
> > Ok, so I was able to retrieve the mesh from the object container, but
> > the I still need access to the bitmapmaterial'sbitmap data. I tried
> > grabbing it from the meshmaterial, but all I get is a solid white
> >material. Any ideas?
>
> > _mesh = e.loader.handle as ObjectContainer3D;
> > var mat:WhiteShadingBitmapMaterial = new
> > WhiteShadingBitmapMaterial( _mesh.children[1].material.bitmap );
> > _mesh.children[1].material= mat;
>
> > On Mar 11, 12:50 pm, Fabrice3D <[email protected]> wrote:
>
> > > again, the Object3d returned from .awd data, id either a Mesh (when there 
> > > is only a single mesh) or
> > > an ObjectContainer3D with more object3d's in it
>
> > > ObjectContainer3Ds do not have propertymaterial, you need to parse your 
> > > loader.handle to find meshes.
> > > look in geom package at methods of recursive parsing.
>
> > > Fabrice
>
> > > On Mar 11, 2010, at 9:36 PM, charglerode wrote:
>
> > > > I'm retrieving the object from the Loader3DEvent handle as an
> > > > Object3D. The Object3D has nomaterialproperty and I cant cast it as
> > > > Mesh.
>
> > > > On Mar 11, 11:55 am, Fabrice3D <[email protected]> wrote:
> > > >> lol, sorry, forgot say awd has nolibrary! :)
> > > >> you can access the mesh.materialas you please
>
> > > >> Fabrice
>
> > > >> On Mar 11, 2010, at 8:49 PM, charglerode wrote:
>
> > > >>> Fabrice, I took your advice and switched to the AWD format. The
> > > >>>materiallibraryis stillnull. I need access to themateriallibrary
> > > >>> so that I can swap the bitmapmaterialapplied to a white shading
> > > >>> bitmapmaterial.
>
> > > >>> On Mar 11, 7:33 am, Fabrice3D <[email protected]> wrote:
> > > >>>> awd data format runs in all away engines.
>
> > > >>>> yes AWData parsers are in the f9, f10 and f10 lite trunk
>
> > > >>>> exporters to awd format are available in F10 branch (no embeds) and 
> > > >>>> in AwayAir branch (with embeds).
> > > >>>> Prefab exports to this format.
>
> > > >>>>> Never heard of this thing, and its not in the API Refrence.
>
> > > >>>> doc will be updated... team is kinda super busy atm.
>
> > > >>>> awd = away data
> > > >>>> This is a dedicated format, holds only the data away3d needs.
>
> > > >>>> the 1.1 version of the format holding a new kind of data will even 
> > > >>>> make this format the only way to use a new feature
> > > >>>> that will be introduced soon.
>
> > > >>>> Fabrice
>
> > > >>>> On Mar 11, 2010, at 4:16 PM, Reinorvak wrote:
>
> > > >>>>> Is this AWData something that was created with Away3D Lite? Never
> > > >>>>> heard of this thing, and its not in the API Refrence. Currently
> > > >>>>> running Away3D 2.3.
>
> > > >>>>> If its on the SVN, where can I get access to it?
>
> > > >>>>> On Mar 11, 9:50 am, Fabrice3D <[email protected]> wrote:
> > > >>>>>> its loading fine in Prefab, because I do not use the lib.
> > > >>>>>> so why not load as obj in Prefab and export as awd?
>
> > > >>>>>> only change in your code would be change Obj.load by AWData.load
>
> > > >>>>>> Fabrice
>
> > > >>>>>> On Mar 11, 2010, at 3:12 PM, Reinorvak wrote:
>
> > > >>>>>>> Hmm, fun stuff there. I don't think the OBJ loader actually 
> > > >>>>>>> creates a
> > > >>>>>>> materialLibrary when loading the obj file. Rather it applies the
> > > >>>>>>> texture to all faces. So if you want to do it dynamically you'll 
> > > >>>>>>> have
> > > >>>>>>> to go down to the faces each time and change all of their 
> > > >>>>>>> texture's if
> > > >>>>>>> you want to change it.
>
> > > >>>>>>> Interesting enough, I can load the obj file through prefab just 
> > > >>>>>>> fine,
> > > >>>>>>> and I exported it back out thinking it may have some vodo-magi, 
> > > >>>>>>> but to
> > > >>>>>>> no avail. The model still loads fine but the texture is still in 
> > > >>>>>>> no
> > > >>>>>>> man's land.
>
> > > >>>>>>> On Mar 10, 6:58 pm, charglerode <[email protected]> wrote:
> > > >>>>>>>> Surprisingly, in my case, the texture does show up on the model.
> > > >>>>>>>> Everything appears to be working absolutely perfectly until I 
> > > >>>>>>>> try to
> > > >>>>>>>> access themateriallibrary. It appears to me that the obj loader 
> > > >>>>>>>> is
> > > >>>>>>>> loading and applying the texture properly, but it doesn't place 
> > > >>>>>>>> it
> > > >>>>>>>> into themateriallibraryfor us to access. Which means, I can't
> > > >>>>>>>> replace materials dynamically which is exactly what I'm trying 
> > > >>>>>>>> to do.
> > > >>>>>>>> I've been trying to work around this for the better part of a 
> > > >>>>>>>> month
> > > >>>>>>>> with no luck.
>
> > > >>>>>>>> On Mar 10, 2:55 pm, Reinorvak <[email protected]> wrote:
>
> > > >>>>>>>>> Hello there, I'm have the same problem I believe. The model can 
> > > >>>>>>>>> appear
> > > >>>>>>>>> on the view and shows up with the basic color materials on it. 
> > > >>>>>>>>> The
> > > >>>>>>>>> modelLibrary isnullwithin the object but otherwise its there.
>
> > > >>>>>>>>> The accessing ofnullmight be from a different object maybe?
>
> > > >>>>>>>>> Now I've been banging my head against the wall at this away3D 
> > > >>>>>>>>> OBJ
> > > >>>>>>>>> loader, but to no avail can I figure out why model has no 
> > > >>>>>>>>> materials. I
> > > >>>>>>>>> believe the OBJ loader doesn't actually set up a  
> > > >>>>>>>>> materialLibrary, but
> > > >>>>>>>>> actually just applies thematerialto all faces within the mesh.
>
> > > >>>>>>>>> I've stepped through everything I could on the away3D side and 
> > > >>>>>>>>> found
> > > >>>>>>>>> that the image is loading correctly, the mtl is loading 
> > > >>>>>>>>> correctly, and
> > > >>>>>>>>> the obj is loading correctly, the texture just fails to make it 
> > > >>>>>>>>> back
> > > >>>>>>>>> to the model on screen. Instead, it assigns it to this container
> > > >>>>>>>>> object in the OBJ loader who doesn't belong to anyone.
>
> > > >>>>>>>>> Not quite sure whats going on here, help us out mates!
>
> > > >>>>>>>>> Rein
>
> > > >>>>>>>>> On Mar 9, 12:49 pm, charglerode <[email protected]> wrote:
>
> > > >>>>>>>>>> I load an OBJ file using the Loader3D, object loads and is 
> > > >>>>>>>>>> displayed
> > > >>>>>>>>>> correctly. However, when I try to access thematerialdata from 
> > > >>>>>>>>>> the
> > > >>>>>>>>>> loaded Object3D it'snull. In fact, any property I try to trace 
> > > >>>>>>>>>> comes
> > > >>>>>>>>>> backnull. Any Ideas?

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