Ok, so I was able to retrieve the mesh from the object container, but
the I still need access to the bitmap material's bitmap data. I tried
grabbing it from the mesh material, but all I get is a solid white
material. Any ideas?

_mesh = e.loader.handle as ObjectContainer3D;
var mat:WhiteShadingBitmapMaterial = new
WhiteShadingBitmapMaterial( _mesh.children[1].material.bitmap );
_mesh.children[1].material = mat;

On Mar 11, 12:50 pm, Fabrice3D <[email protected]> wrote:
> again, the Object3d returned from .awd data, id either a Mesh (when there is 
> only a single mesh) or
> an ObjectContainer3D with more object3d's in it
>
> ObjectContainer3Ds do not have property material, you need to parse your 
> loader.handle to find meshes.
> look in geom package at methods of recursive parsing.
>
> Fabrice
>
> On Mar 11, 2010, at 9:36 PM, charglerode wrote:
>
>
>
> > I'm retrieving the object from the Loader3DEvent handle as an
> > Object3D. The Object3D has no material property and I cant cast it as
> > Mesh.
>
> > On Mar 11, 11:55 am, Fabrice3D <[email protected]> wrote:
> >> lol, sorry, forgot say awd has no library! :)
> >> you can access the mesh.material as you please
>
> >> Fabrice
>
> >> On Mar 11, 2010, at 8:49 PM, charglerode wrote:
>
> >>> Fabrice, I took your advice and switched to the AWD format. The
> >>> material library is still null. I need access to the material library
> >>> so that I can swap the bitmap material applied to a white shading
> >>> bitmap material.
>
> >>> On Mar 11, 7:33 am, Fabrice3D <[email protected]> wrote:
> >>>> awd data format runs in all away engines.
>
> >>>> yes AWData parsers are in the f9, f10 and f10 lite trunk
>
> >>>> exporters to awd format are available in F10 branch (no embeds) and in 
> >>>> AwayAir branch (with embeds).
> >>>> Prefab exports to this format.
>
> >>>>> Never heard of this thing, and its not in the API Refrence.
>
> >>>> doc will be updated... team is kinda super busy atm.
>
> >>>> awd = away data
> >>>> This is a dedicated format, holds only the data away3d needs.
>
> >>>> the 1.1 version of the format holding a new kind of data will even make 
> >>>> this format the only way to use a new feature
> >>>> that will be introduced soon.
>
> >>>> Fabrice
>
> >>>> On Mar 11, 2010, at 4:16 PM, Reinorvak wrote:
>
> >>>>> Is this AWData something that was created with Away3D Lite? Never
> >>>>> heard of this thing, and its not in the API Refrence. Currently
> >>>>> running Away3D 2.3.
>
> >>>>> If its on the SVN, where can I get access to it?
>
> >>>>> On Mar 11, 9:50 am, Fabrice3D <[email protected]> wrote:
> >>>>>> its loading fine in Prefab, because I do not use the lib.
> >>>>>> so why not load as obj in Prefab and export as awd?
>
> >>>>>> only change in your code would be change Obj.load by AWData.load
>
> >>>>>> Fabrice
>
> >>>>>> On Mar 11, 2010, at 3:12 PM, Reinorvak wrote:
>
> >>>>>>> Hmm, fun stuff there. I don't think the OBJ loader actually creates a
> >>>>>>> materialLibrary when loading the obj file. Rather it applies the
> >>>>>>> texture to all faces. So if you want to do it dynamically you'll have
> >>>>>>> to go down to the faces each time and change all of their texture's if
> >>>>>>> you want to change it.
>
> >>>>>>> Interesting enough, I can load the obj file through prefab just fine,
> >>>>>>> and I exported it back out thinking it may have some vodo-magi, but to
> >>>>>>> no avail. The model still loads fine but the texture is still in no
> >>>>>>> man's land.
>
> >>>>>>> On Mar 10, 6:58 pm, charglerode <[email protected]> wrote:
> >>>>>>>> Surprisingly, in my case, the texture does show up on the model.
> >>>>>>>> Everything appears to be working absolutely perfectly until I try to
> >>>>>>>> access the material library. It appears to me that the obj loader is
> >>>>>>>> loading and applying the texture properly, but it doesn't place it
> >>>>>>>> into the material library for us to access. Which means, I can't
> >>>>>>>> replace materials dynamically which is exactly what I'm trying to do.
> >>>>>>>> I've been trying to work around this for the better part of a month
> >>>>>>>> with no luck.
>
> >>>>>>>> On Mar 10, 2:55 pm, Reinorvak <[email protected]> wrote:
>
> >>>>>>>>> Hello there, I'm have the same problem I believe. The model can 
> >>>>>>>>> appear
> >>>>>>>>> on the view and shows up with the basic color materials on it. The
> >>>>>>>>> modelLibrary is null within the object but otherwise its there.
>
> >>>>>>>>> The accessing of null might be from a different object maybe?
>
> >>>>>>>>> Now I've been banging my head against the wall at this away3D OBJ
> >>>>>>>>> loader, but to no avail can I figure out why model has no 
> >>>>>>>>> materials. I
> >>>>>>>>> believe the OBJ loader doesn't actually set up a  materialLibrary, 
> >>>>>>>>> but
> >>>>>>>>> actually just applies the material to all faces within the mesh.
>
> >>>>>>>>> I've stepped through everything I could on the away3D side and found
> >>>>>>>>> that the image is loading correctly, the mtl is loading correctly, 
> >>>>>>>>> and
> >>>>>>>>> the obj is loading correctly, the texture just fails to make it back
> >>>>>>>>> to the model on screen. Instead, it assigns it to this container
> >>>>>>>>> object in the OBJ loader who doesn't belong to anyone.
>
> >>>>>>>>> Not quite sure whats going on here, help us out mates!
>
> >>>>>>>>> Rein
>
> >>>>>>>>> On Mar 9, 12:49 pm, charglerode <[email protected]> wrote:
>
> >>>>>>>>>> I load an OBJ file using the Loader3D, object loads and is 
> >>>>>>>>>> displayed
> >>>>>>>>>> correctly. However, when I try to access the material data from the
> >>>>>>>>>> loaded Object3D it's null. In fact, any property I try to trace 
> >>>>>>>>>> comes
> >>>>>>>>>> back null. Any Ideas?

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