When loading as OBJ I didn't have access to the material library. As
per your suggestion I tried using AWD instead but once I use the
bitmap data from the material to try and reapply as a
WhiteShadingBitmapMaterial it doesn't work and all I get is the white
color material. A few posts up you'll see exactly how I am grabbing
the bitmap data. Thanks again, I know your time is limited, but I do
sincerely appreciate the help.

On Mar 18, 2:55 pm, Fabrice3D <[email protected]> wrote:
> I've just searched in this group and found back loads of doc on obj, even saw 
> you're got several answers.
> So what is exactly not working now, or is it still the same white default 
> material? (--> often means mtl is wrong or missing)
> You are using Flash 9 version from svn trunk right?
>
> Fabrice
>
> On Mar 18, 2010, at 5:51 PM, charglerode wrote:
>
>
>
> > Please help me guys. This is becoming a deal breaker for me. If Away
> > can't support an OBJ pipeline with access to materials then I will
> > have to abandon it.
>
> > On Mar 14, 10:19 pm, charglerode <[email protected]> wrote:
> >> Bump
>
> >> On Mar 11, 2:33 pm, charglerode <[email protected]> wrote:
>
> >>> Ok, so I was able to retrieve the mesh from the object container, but
> >>> the I still need access to the bitmapmaterial'sbitmap data. I tried
> >>> grabbing it from the meshmaterial, but all I get is a solid white
> >>> material. Any ideas?
>
> >>> _mesh = e.loader.handle as ObjectContainer3D;
> >>> var mat:WhiteShadingBitmapMaterial = new
> >>> WhiteShadingBitmapMaterial( _mesh.children[1].material.bitmap );
> >>> _mesh.children[1].material= mat;
>
> >>> On Mar 11, 12:50 pm, Fabrice3D <[email protected]> wrote:
>
> >>>> again, the Object3d returned from .awd data, id either a Mesh (when 
> >>>> there is only a single mesh) or
> >>>> an ObjectContainer3D with more object3d's in it
>
> >>>> ObjectContainer3Ds do not have propertymaterial, you need to parse your 
> >>>> loader.handle to find meshes.
> >>>> look in geom package at methods of recursive parsing.
>
> >>>> Fabrice
>
> >>>> On Mar 11, 2010, at 9:36 PM, charglerode wrote:
>
> >>>>> I'm retrieving the object from the Loader3DEvent handle as an
> >>>>> Object3D. The Object3D has nomaterialproperty and I cant cast it as
> >>>>> Mesh.
>
> >>>>> On Mar 11, 11:55 am, Fabrice3D <[email protected]> wrote:
> >>>>>> lol, sorry, forgot say awd has nolibrary! :)
> >>>>>> you can access the mesh.materialas you please
>
> >>>>>> Fabrice
>
> >>>>>> On Mar 11, 2010, at 8:49 PM, charglerode wrote:
>
> >>>>>>> Fabrice, I took your advice and switched to the AWD format. The
> >>>>>>> materiallibraryis stillnull. I need access to themateriallibrary
> >>>>>>> so that I can swap the bitmapmaterialapplied to a white shading
> >>>>>>> bitmapmaterial.
>
> >>>>>>> On Mar 11, 7:33 am, Fabrice3D <[email protected]> wrote:
> >>>>>>>> awd data format runs in all away engines.
>
> >>>>>>>> yes AWData parsers are in the f9, f10 and f10 lite trunk
>
> >>>>>>>> exporters to awd format are available in F10 branch (no embeds) and 
> >>>>>>>> in AwayAir branch (with embeds).
> >>>>>>>> Prefab exports to this format.
>
> >>>>>>>>> Never heard of this thing, and its not in the API Refrence.
>
> >>>>>>>> doc will be updated... team is kinda super busy atm.
>
> >>>>>>>> awd = away data
> >>>>>>>> This is a dedicated format, holds only the data away3d needs.
>
> >>>>>>>> the 1.1 version of the format holding a new kind of data will even 
> >>>>>>>> make this format the only way to use a new feature
> >>>>>>>> that will be introduced soon.
>
> >>>>>>>> Fabrice
>
> >>>>>>>> On Mar 11, 2010, at 4:16 PM, Reinorvak wrote:
>
> >>>>>>>>> Is this AWData something that was created with Away3D Lite? Never
> >>>>>>>>> heard of this thing, and its not in the API Refrence. Currently
> >>>>>>>>> running Away3D 2.3.
>
> >>>>>>>>> If its on the SVN, where can I get access to it?
>
> >>>>>>>>> On Mar 11, 9:50 am, Fabrice3D <[email protected]> wrote:
> >>>>>>>>>> its loading fine in Prefab, because I do not use the lib.
> >>>>>>>>>> so why not load as obj in Prefab and export as awd?
>
> >>>>>>>>>> only change in your code would be change Obj.load by AWData.load
>
> >>>>>>>>>> Fabrice
>
> >>>>>>>>>> On Mar 11, 2010, at 3:12 PM, Reinorvak wrote:
>
> >>>>>>>>>>> Hmm, fun stuff there. I don't think the OBJ loader actually 
> >>>>>>>>>>> creates a
> >>>>>>>>>>> materialLibrary when loading the obj file. Rather it applies the
> >>>>>>>>>>> texture to all faces. So if you want to do it dynamically you'll 
> >>>>>>>>>>> have
> >>>>>>>>>>> to go down to the faces each time and change all of their 
> >>>>>>>>>>> texture's if
> >>>>>>>>>>> you want to change it.
>
> >>>>>>>>>>> Interesting enough, I can load the obj file through prefab just 
> >>>>>>>>>>> fine,
> >>>>>>>>>>> and I exported it back out thinking it may have some vodo-magi, 
> >>>>>>>>>>> but to
> >>>>>>>>>>> no avail. The model still loads fine but the texture is still in 
> >>>>>>>>>>> no
> >>>>>>>>>>> man's land.
>
> >>>>>>>>>>> On Mar 10, 6:58 pm, charglerode <[email protected]> wrote:
> >>>>>>>>>>>> Surprisingly, in my case, the texture does show up on the model.
> >>>>>>>>>>>> Everything appears to be working absolutely perfectly until I 
> >>>>>>>>>>>> try to
> >>>>>>>>>>>> access themateriallibrary. It appears to me that the obj loader 
> >>>>>>>>>>>> is
> >>>>>>>>>>>> loading and applying the texture properly, but it doesn't place 
> >>>>>>>>>>>> it
> >>>>>>>>>>>> into themateriallibraryfor us to access. Which means, I can't
> >>>>>>>>>>>> replace materials dynamically which is exactly what I'm trying 
> >>>>>>>>>>>> to do.
> >>>>>>>>>>>> I've been trying to work around this for the better part of a 
> >>>>>>>>>>>> month
> >>>>>>>>>>>> with no luck.
>
> >>>>>>>>>>>> On Mar 10, 2:55 pm, Reinorvak <[email protected]> wrote:
>
> >>>>>>>>>>>>> Hello there, I'm have the same problem I believe. The model can 
> >>>>>>>>>>>>> appear
> >>>>>>>>>>>>> on the view and shows up with the basic color materials on it. 
> >>>>>>>>>>>>> The
> >>>>>>>>>>>>> modelLibrary isnullwithin the object but otherwise its there.
>
> >>>>>>>>>>>>> The accessing ofnullmight be from a different object maybe?
>
> >>>>>>>>>>>>> Now I've been banging my head against the wall at this away3D 
> >>>>>>>>>>>>> OBJ
> >>>>>>>>>>>>> loader, but to no avail can I figure out why model has no 
> >>>>>>>>>>>>> materials. I
> >>>>>>>>>>>>> believe the OBJ loader doesn't actually set up a  
> >>>>>>>>>>>>> materialLibrary, but
> >>>>>>>>>>>>> actually just applies thematerialto all faces within the mesh.
>
> >>>>>>>>>>>>> I've stepped through everything I could on the away3D side and 
> >>>>>>>>>>>>> found
> >>>>>>>>>>>>> that the image is loading correctly, the mtl is loading 
> >>>>>>>>>>>>> correctly, and
> >>>>>>>>>>>>> the obj is loading correctly, the texture just fails to make it 
> >>>>>>>>>>>>> back
> >>>>>>>>>>>>> to the model on screen. Instead, it assigns it to this container
> >>>>>>>>>>>>> object in the OBJ loader who doesn't belong to anyone.
>
> >>>>>>>>>>>>> Not quite sure whats going on here, help us out mates!
>
> >>>>>>>>>>>>> Rein
>
> >>>>>>>>>>>>> On Mar 9, 12:49 pm, charglerode <[email protected]> wrote:
>
> >>>>>>>>>>>>>> I load an OBJ file using the Loader3D, object loads and is 
> >>>>>>>>>>>>>> displayed
> >>>>>>>>>>>>>> correctly. However, when I try to access thematerialdata from 
> >>>>>>>>>>>>>> the
> >>>>>>>>>>>>>> loaded Object3D it'snull. In fact, any property I try to trace 
> >>>>>>>>>>>>>> comes
> >>>>>>>>>>>>>> backnull. Any Ideas?

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