The feeling software one, I think it says which one in the file header. It was fun using Maya, to make it. Btw Mario was modelled in Lightwave, my workflow is usually something like this:
1. Model in Lightwave > export 3DS 2. UV in some other app (lightwave screws up UV's) 3. Animate in some other app (I usually use a Quake Model Editor-like software) > Export MD2 4. Away3D Although I have an old Lightwave, I could possibly combine the first three steps with the "new" Lightwave but I wouldn't know. And I am deathly afraid of using DAE, and prefer MD2, but, for the sake of Away3D'ers and as a homage to Katopz for making the Away3D DAE bones stuff, I made the Mario model :) -Pete On Tue, Mar 23, 2010 at 3:12 PM, valeriuscrowe <[email protected]>wrote: > Thanks Peter! As you can tell, Mario has become my "gold standard" > for a working model import. Did you use the default Collada exporter, > or Feeling Software's ColladaMaya? > > Robert > > To unsubscribe from this group, send email to away3d-dev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
