I've tried SketchUp, Misfit Model 3D and Blender. The issues I experienced ranged between incompatibility in formats, constraints in the modeling environment and flat out confusion.
Here's the workflow that works for me now: Maya: Create model, where 1 unit = 1 pixel, and where objects are set to be single-sided to ensure better rendering in Flash OpenCollada for Maya: Export to DAE file, triangulation enabled Away3D (of course): Embed DAE and material (I use only one map per model) for ease of use and user experience FlashDevelop: Only the best IDE, ever On Sat, 20 Mar 2010 16:48:59 -0600, valeriuscrowe <[email protected]> wrote:
I'm asking for input on what is working for people here: * Modeling/Animation: 3DS Max? Blender? Maya? Milkshape? Something else? * Import format: Collada? MD2? OBJ? Something else? * IDE: Flash? FlashDevelop? Flex? Something else? The reason that I'm asking is that I'm trying to get started in Away3D after developing in Flash/AS, 3DS Max, and Shockwave3D. One of the big problems that I had to solve when I started with Shockwave3D was choosing and setting up the right pipeline, and it ended up costing me a lot of time and effort to get it right. BTW, that ended up being 3DS Max and Director 11.5. So this time, as I climb this curve yet again, I'm asking for directions. What works for you? thanks, Robert To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
