That's exactly what I thought should happen too, but even with rectangle clipping it stops rendering the view as soon as its half way off the screen. If I set it to BitmapRenderSession, its seems better, but then my sprites are no longer interactive.
On Mar 26, 2:15 pm, Peter Kapelyan <[email protected]> wrote: > If you put a scrollrect or use Rectangle Clipping on it, it should (might?) > solve this problem. > > //imports the clipping stuff > import away3d.core.clip.*; > > //set up view new View (etc..) > view.clipping = new RectangleClipping({minX:-(800/2), minY:-(600/2), > maxX:800/2, maxY:600/2}); > > Let me know if it helps! > -Pete > > > > On Fri, Mar 26, 2010 at 10:11 AM, oindypoind <[email protected]> wrote: > > Hi > > > I'm new to away3D, so please excuse me if this is really obvious, but > > here is my problem. > > I have a view3D which i'm moving off the stage via code, by just > > incrimenting its x coordinate. > > > Problem is, as soon as the center point of the view goes beyond the > > stage boundary, all the content of the view instantly vanishes. > > Unfortunately I have to move the view and not the models because I > > don't want the perspective to change, as it moves across the screen. > > > Any ideas? > > > To unsubscribe from this group, send email to away3d-dev+ > > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > > ME" as the subject. > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
