That's exactly what I thought should happen too, but even with
rectangle clipping it stops rendering the view as soon as its half way
off the screen. If I set it to BitmapRenderSession, its seems better,
but then my sprites are no longer interactive.

On Mar 26, 2:15 pm, Peter Kapelyan <[email protected]> wrote:
> If you put a scrollrect or use Rectangle Clipping on it, it should (might?)
> solve this problem.
>
> //imports the clipping stuff
> import away3d.core.clip.*;
>
> //set up view new View (etc..)
> view.clipping = new RectangleClipping({minX:-(800/2), minY:-(600/2),
> maxX:800/2, maxY:600/2});
>
> Let me know if it helps!
> -Pete
>
>
>
> On Fri, Mar 26, 2010 at 10:11 AM, oindypoind <[email protected]> wrote:
> > Hi
>
> > I'm new to away3D, so please excuse me if this is really obvious, but
> > here is my problem.
> > I have a view3D which i'm moving off the stage via code, by just
> > incrimenting its x coordinate.
>
> > Problem is, as soon as the center point of the view goes beyond the
> > stage boundary, all the content of the view instantly vanishes.
> > Unfortunately I have to move the view and not the models because I
> > don't want the perspective to change, as it moves across the screen.
>
> > Any ideas?
>
> > To unsubscribe from this group, send email to away3d-dev+
> > unsubscribegooglegroups.com or reply to this email with the words "REMOVE
> > ME" as the subject.
>
> --
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>
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>
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