I don't really know how to do this, but I would guess it has something to do with normal mapping. Also, depending on what exactly you want your ball to look like, adding a blur/glow filter can give a low poly sphere a much smoother look. Works very well for me with a "sun" that I'm generating.
On Mar 31, 5:34 am, Novora <[email protected]> wrote: > Sorry, this is quite a weird question to post here, but I just hope > some of you guys know... > > Does anyone know how to make a low poly ball which looks realistic for > Away3D? Or at least, can point me in the right direction... -- To unsubscribe, reply using "remove me" as the subject.
