I don't really know how to do this, but I would guess it has something
to do with normal mapping.  Also, depending on what exactly you want
your ball to look like, adding a blur/glow filter can give a low poly
sphere a much smoother look.  Works very well for me with a "sun" that
I'm generating.

On Mar 31, 5:34 am, Novora <[email protected]> wrote:
> Sorry, this is quite a weird question to post here, but I just hope
> some of you guys know...
>
> Does anyone know how to make a low poly ball which looks realistic for
> Away3D? Or at least, can point me in the right direction...


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