Ah... Sorry about that. You see I'm working on a game, and in my game, there are 16 balls (imported from outside) and an imported model at most points in time, along with physics detection.
The problem is, the FPS is affected quite greatly because of the current amount of tris + physics detection I believe, its dropped to 10 or so, when it needs to be at a constant 18-20... The balls are currently consisting of around... 200 tris or so. The imported model, around 1500 tris I believe... I hope to drop the tri count for the ball, since 16 * 200 = 3200... I recall seeing a few examples outside of low poly modeled balls, so I was wondering whether it was possible here... On Apr 1, 6:30 am, delfeld <[email protected]> wrote: > Novora, if you are looking for a smooth (no bumps) poly ball, it will > not be a low poly ball. It will be a high poly ball. A low-poly ball > will always have bumps. > > An alternate would be to make a series of renderings (think > photographs) of a high poly ball, import it into Flash, and create an > algorithm to switch the rendering depending on point of view. At > least you would have a low poly surface (I have not looked into > MovieMaterial, but this may be a solution . . . anyone?), but it seems > like a lot more work, with little tradeoff. > > You have to tell us how many polys is "low" to you, and why low poly > is so important (or else we will have no way of knowing what "help" > might look like). > > On Mar 31, 1:58 pm, Novora <[email protected]> wrote: > > > Well... I do know that baking tends to help with realistic low poly... > > But... > > > I honestly have no clue as to how that would help with a completely > > smooth ball... Since there are no bumps to speak of... > > > On Mar 31, 11:26 pm, delfeld <[email protected]> wrote: > > > > The start for realistic low-poly objects is to research "baking > > > textures" and "baking normals" on this and other Away3D forums. > > > > You will need to bake: textures, normals, and, optionally, lighting > > > and/or ambient occlusion. Blender 3D has a pretty good system (if > > > difficult to get right) for this, but PreFab3D is also a new product > > > that can do a lot for you. > > > > On Mar 31, 4:34 am, Novora <[email protected]> wrote: > > > > > Sorry, this is quite a weird question to post here, but I just hope > > > > some of you guys know... > > > > > Does anyone know how to make a low poly ball which looks realistic for > > > > Away3D? Or at least, can point me in the right direction... -- To unsubscribe, reply using "remove me" as the subject.
