The start for realistic low-poly objects is to research "baking textures" and "baking normals" on this and other Away3D forums.
You will need to bake: textures, normals, and, optionally, lighting and/or ambient occlusion. Blender 3D has a pretty good system (if difficult to get right) for this, but PreFab3D is also a new product that can do a lot for you. On Mar 31, 4:34 am, Novora <[email protected]> wrote: > Sorry, this is quite a weird question to post here, but I just hope > some of you guys know... > > Does anyone know how to make a low poly ball which looks realistic for > Away3D? Or at least, can point me in the right direction... -- To unsubscribe, reply using "remove me" as the subject.
