Well... I do know that baking tends to help with realistic low poly... But...
I honestly have no clue as to how that would help with a completely smooth ball... Since there are no bumps to speak of... On Mar 31, 11:26 pm, delfeld <[email protected]> wrote: > The start for realistic low-poly objects is to research "baking > textures" and "baking normals" on this and other Away3D forums. > > You will need to bake: textures, normals, and, optionally, lighting > and/or ambient occlusion. Blender 3D has a pretty good system (if > difficult to get right) for this, but PreFab3D is also a new product > that can do a lot for you. > > On Mar 31, 4:34 am, Novora <[email protected]> wrote: > > > Sorry, this is quite a weird question to post here, but I just hope > > some of you guys know... > > > Does anyone know how to make a low poly ball which looks realistic for > > Away3D? Or at least, can point me in the right direction... -- To unsubscribe, reply using "remove me" as the subject.
