Well... I do know that baking tends to help with realistic low poly...
But...

I honestly have no clue as to how that would help with a completely
smooth ball... Since there are no bumps to speak of...

On Mar 31, 11:26 pm, delfeld <[email protected]> wrote:
> The start for realistic low-poly objects is to research "baking
> textures" and "baking normals" on this and other Away3D forums.
>
> You will need to bake: textures, normals, and, optionally, lighting
> and/or ambient occlusion.  Blender 3D has a pretty good system (if
> difficult to get right) for this, but PreFab3D is also a new product
> that can do a lot for you.
>
> On Mar 31, 4:34 am, Novora <[email protected]> wrote:
>
> > Sorry, this is quite a weird question to post here, but I just hope
> > some of you guys know...
>
> > Does anyone know how to make a low poly ball which looks realistic for
> > Away3D? Or at least, can point me in the right direction...


-- 
To unsubscribe, reply using "remove me" as the subject.

Reply via email to