Novora, if you are looking for a smooth (no bumps) poly ball, it will not be a low poly ball. It will be a high poly ball. A low-poly ball will always have bumps.
An alternate would be to make a series of renderings (think photographs) of a high poly ball, import it into Flash, and create an algorithm to switch the rendering depending on point of view. At least you would have a low poly surface (I have not looked into MovieMaterial, but this may be a solution . . . anyone?), but it seems like a lot more work, with little tradeoff. You have to tell us how many polys is "low" to you, and why low poly is so important (or else we will have no way of knowing what "help" might look like). On Mar 31, 1:58 pm, Novora <[email protected]> wrote: > Well... I do know that baking tends to help with realistic low poly... > But... > > I honestly have no clue as to how that would help with a completely > smooth ball... Since there are no bumps to speak of... > > On Mar 31, 11:26 pm, delfeld <[email protected]> wrote: > > > The start for realistic low-poly objects is to research "baking > > textures" and "baking normals" on this and other Away3D forums. > > > You will need to bake: textures, normals, and, optionally, lighting > > and/or ambient occlusion. Blender 3D has a pretty good system (if > > difficult to get right) for this, but PreFab3D is also a new product > > that can do a lot for you. > > > On Mar 31, 4:34 am, Novora <[email protected]> wrote: > > > > Sorry, this is quite a weird question to post here, but I just hope > > > some of you guys know... > > > > Does anyone know how to make a low poly ball which looks realistic for > > > Away3D? Or at least, can point me in the right direction... -- To unsubscribe, reply using "remove me" as the subject.
