Hi Guys, I'm working on a project at the moment and I need to calculate where a line segment collides with a mesh.
I've been reading tutorials / wikis on collision detection, and I get the jist, but I am having a hard time translating that into Away3D Lite. Any pointers / experiences / examples would be greatly appreciated. Cheers, Sev -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
