I'm probably a few weeks off from having it all finished, but as soon
as it is live I will be sure to post :)


On May 3, 5:53 pm, Fabrice3D <[email protected]> wrote:
> Nice! Don't forget send us some url.
>
> Fabrice
>
> On May 3, 2010, at 2:53 AM,Sevdanskiwrote:
>
> > Hey Fabrice,
>
> > just wanted to say thanks for pointing me in the right direction.  I
> > managed to get it all working by copying some methods out of the Ray
> > class and doing some creative hacking :)
>
> > Thanks again!
>
> > Sev
>
> > On Apr 23, 4:41 pm, Fabrice3D <[email protected]> wrote:
> >> LineSegment is a line. A face has a normal. Calculate the directional  
> >> vector of your line and see where it hits the face plane.
> >> Take a look in regular away at core.geom.Plane3D and at  
> >> materials.utils.data.Ray. All the code or principle you need are in  
> >> there.
>
> >> Sent from an iPhone without Flash
>
> >> On Apr 23, 2010, at 7:30,Sevdanski<[email protected]> wrote:
>
> >>> Hi Guys,
>
> >>> I'm working on a project at the moment and I need to calculate where a
> >>> line segment collides with a mesh.
>
> >>> I've been reading tutorials / wikis on collision detection, and I get
> >>> the jist, but I am having a hard time translating that into Away3D
> >>> Lite.
>
> >>> Any pointers / experiences / examples would be greatly appreciated.
>
> >>> Cheers,
> >>> Sev
>
> >>> --
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