I'm probably a few weeks off from having it all finished, but as soon as it is live I will be sure to post :)
On May 3, 5:53 pm, Fabrice3D <[email protected]> wrote: > Nice! Don't forget send us some url. > > Fabrice > > On May 3, 2010, at 2:53 AM,Sevdanskiwrote: > > > Hey Fabrice, > > > just wanted to say thanks for pointing me in the right direction. I > > managed to get it all working by copying some methods out of the Ray > > class and doing some creative hacking :) > > > Thanks again! > > > Sev > > > On Apr 23, 4:41 pm, Fabrice3D <[email protected]> wrote: > >> LineSegment is a line. A face has a normal. Calculate the directional > >> vector of your line and see where it hits the face plane. > >> Take a look in regular away at core.geom.Plane3D and at > >> materials.utils.data.Ray. All the code or principle you need are in > >> there. > > >> Sent from an iPhone without Flash > > >> On Apr 23, 2010, at 7:30,Sevdanski<[email protected]> wrote: > > >>> Hi Guys, > > >>> I'm working on a project at the moment and I need to calculate where a > >>> line segment collides with a mesh. > > >>> I've been reading tutorials / wikis on collision detection, and I get > >>> the jist, but I am having a hard time translating that into Away3D > >>> Lite. > > >>> Any pointers / experiences / examples would be greatly appreciated. > > >>> Cheers, > >>> Sev > > >>> -- > >>> Subscription > >>> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
