Nice! Don't forget send us some url. Fabrice
On May 3, 2010, at 2:53 AM, Sevdanski wrote: > Hey Fabrice, > > just wanted to say thanks for pointing me in the right direction. I > managed to get it all working by copying some methods out of the Ray > class and doing some creative hacking :) > > Thanks again! > > Sev > > > On Apr 23, 4:41 pm, Fabrice3D <[email protected]> wrote: >> LineSegment is a line. A face has a normal. Calculate the directional >> vector of your line and see where it hits the face plane. >> Take a look in regular away at core.geom.Plane3D and at >> materials.utils.data.Ray. All the code or principle you need are in >> there. >> >> Sent from an iPhone without Flash >> >> On Apr 23, 2010, at 7:30,Sevdanski<[email protected]> wrote: >> >>> Hi Guys, >> >>> I'm working on a project at the moment and I need to calculate where a >>> line segment collides with a mesh. >> >>> I've been reading tutorials / wikis on collision detection, and I get >>> the jist, but I am having a hard time translating that into Away3D >>> Lite. >> >>> Any pointers / experiences / examples would be greatly appreciated. >> >>> Cheers, >>> Sev >> >>> -- >>> Subscription >>> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
