Nice! Don't forget send us some url.

Fabrice

On May 3, 2010, at 2:53 AM, Sevdanski wrote:

> Hey Fabrice,
> 
> just wanted to say thanks for pointing me in the right direction.  I
> managed to get it all working by copying some methods out of the Ray
> class and doing some creative hacking :)
> 
> Thanks again!
> 
> Sev
> 
> 
> On Apr 23, 4:41 pm, Fabrice3D <[email protected]> wrote:
>> LineSegment is a line. A face has a normal. Calculate the directional  
>> vector of your line and see where it hits the face plane.
>> Take a look in regular away at core.geom.Plane3D and at  
>> materials.utils.data.Ray. All the code or principle you need are in  
>> there.
>> 
>> Sent from an iPhone without Flash
>> 
>> On Apr 23, 2010, at 7:30,Sevdanski<[email protected]> wrote:
>> 
>>> Hi Guys,
>> 
>>> I'm working on a project at the moment and I need to calculate where a
>>> line segment collides with a mesh.
>> 
>>> I've been reading tutorials / wikis on collision detection, and I get
>>> the jist, but I am having a hard time translating that into Away3D
>>> Lite.
>> 
>>> Any pointers / experiences / examples would be greatly appreciated.
>> 
>>> Cheers,
>>> Sev
>> 
>>> --
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