LineSegment is a line. A face has a normal. Calculate the directional
vector of your line and see where it hits the face plane.
Take a look in regular away at core.geom.Plane3D and at
materials.utils.data.Ray. All the code or principle you need are in
there.
Sent from an iPhone without Flash
On Apr 23, 2010, at 7:30, Sevdanski <[email protected]> wrote:
Hi Guys,
I'm working on a project at the moment and I need to calculate where a
line segment collides with a mesh.
I've been reading tutorials / wikis on collision detection, and I get
the jist, but I am having a hard time translating that into Away3D
Lite.
Any pointers / experiences / examples would be greatly appreciated.
Cheers,
Sev
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