Hey Fabrice,

just wanted to say thanks for pointing me in the right direction.  I
managed to get it all working by copying some methods out of the Ray
class and doing some creative hacking :)

Thanks again!

Sev


On Apr 23, 4:41 pm, Fabrice3D <[email protected]> wrote:
> LineSegment is a line. A face has a normal. Calculate the directional  
> vector of your line and see where it hits the face plane.
> Take a look in regular away at core.geom.Plane3D and at  
> materials.utils.data.Ray. All the code or principle you need are in  
> there.
>
> Sent from an iPhone without Flash
>
> On Apr 23, 2010, at 7:30,Sevdanski<[email protected]> wrote:
>
> > Hi Guys,
>
> > I'm working on a project at the moment and I need to calculate where a
> > line segment collides with a mesh.
>
> > I've been reading tutorials / wikis on collision detection, and I get
> > the jist, but I am having a hard time translating that into Away3D
> > Lite.
>
> > Any pointers / experiences / examples would be greatly appreciated.
>
> > Cheers,
> > Sev
>
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