Hey Fabrice, just wanted to say thanks for pointing me in the right direction. I managed to get it all working by copying some methods out of the Ray class and doing some creative hacking :)
Thanks again! Sev On Apr 23, 4:41 pm, Fabrice3D <[email protected]> wrote: > LineSegment is a line. A face has a normal. Calculate the directional > vector of your line and see where it hits the face plane. > Take a look in regular away at core.geom.Plane3D and at > materials.utils.data.Ray. All the code or principle you need are in > there. > > Sent from an iPhone without Flash > > On Apr 23, 2010, at 7:30,Sevdanski<[email protected]> wrote: > > > Hi Guys, > > > I'm working on a project at the moment and I need to calculate where a > > line segment collides with a mesh. > > > I've been reading tutorials / wikis on collision detection, and I get > > the jist, but I am having a hard time translating that into Away3D > > Lite. > > > Any pointers / experiences / examples would be greatly appreciated. > > > Cheers, > > Sev > > > -- > > Subscription > > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
