Greetings again all,

I've run into another fun little problem with trying to scale an
object after it has been loaded.

What I have here is, lets say I have a room, and inside that room we
have molding that runs around the edges. Well instead of making pieces
for each and every possible room, why not just make a standard segment
and scale it to reach the corners every time.

Problem being, whenever I scale the object, no matter which way I
choose (x, y, or z), it decides to render behind the room. Even if I
move the objects to be in the center of the room so there is no
possible way they could be accidentally getting too large and going
behind the room.

All objects currently have ownCanvas and pushback set to true to try
and retain some form of rendering order.

Not sure exactly whats going on here, but it'd be nice to get this one
solved.


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