Is there anyway this skinExtrude can be used effectively with scaling models and do you have an example of this?
Trying a few different things with it at the moment and its not really replicating the model to scale. On Apr 26, 10:25 am, Fabrice3D <[email protected]> wrote: > then go for skinExtrude > cause you can controle the overlaps in corners... > > PathExtrusion is unfinished on that point... > > Fabrice > > On Apr 26, 2010, at 4:07 PM, Reinorvak wrote: > > > In the last week of development so can't really change to use the BSP > > although I am interested in see how these work. > > > I'll give a shot at the Path/Skin extrudes. > > > On Apr 26, 10:02 am, Fabrice3D <[email protected]> wrote: > >> Sorry, there are kinda lot of mails pouring in :)) > >> I do try answer as much as I can, but I have also to focus on my own > >> work... > > >>>> What I have here is, lets say I have a room, and inside that room we > >>>> have molding that runs around the edges. Well instead of making pieces > >>>> for each and every possible room, why not just make a standard segment > >>>> and scale it to reach the corners every time. > > >> well, here is the problem, you get elongated triangle susing scaling, they > >> conflict with the tris behind. > >> --> use either PathExtrusion or Skinextrude to define your moldings (if > >> not entire wall with molding) > >> this way you can ensure the surface subdivision fits the mesh behind. > > >> also the new BSP could fix all these issues... > > >> Fabrice > > >> On Apr 26, 2010, at 3:24 PM, Reinorvak wrote: > > >>> Bringing this back up since it seems to have been overlooked. > > >>> On Apr 23, 4:28 pm, Reinorvak <[email protected]> wrote: > >>>> Greetings again all, > > >>>> I've run into another fun little problem with trying to scale an > >>>> object after it has been loaded. > > >>>> What I have here is, lets say I have a room, and inside that room we > >>>> have molding that runs around the edges. Well instead of making pieces > >>>> for each and every possible room, why not just make a standard segment > >>>> and scale it to reach the corners every time. > > >>>> Problem being, whenever I scale the object, no matter which way I > >>>> choose (x, y, or z), it decides to render behind the room. Even if I > >>>> move the objects to be in the center of the room so there is no > >>>> possible way they could be accidentally getting too large and going > >>>> behind the room. > > >>>> All objects currently have ownCanvas and pushback set to true to try > >>>> and retain some form of rendering order. > > >>>> Not sure exactly whats going on here, but it'd be nice to get this one > >>>> solved. > > >>>> -- > >>>> Subscription > >>>> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
