Bringing this back up since it seems to have been overlooked.

On Apr 23, 4:28 pm, Reinorvak <[email protected]> wrote:
> Greetings again all,
>
> I've run into another fun little problem with trying to scale an
> object after it has been loaded.
>
> What I have here is, lets say I have a room, and inside that room we
> have molding that runs around the edges. Well instead of making pieces
> for each and every possible room, why not just make a standard segment
> and scale it to reach the corners every time.
>
> Problem being, whenever I scale the object, no matter which way I
> choose (x, y, or z), it decides to render behind the room. Even if I
> move the objects to be in the center of the room so there is no
> possible way they could be accidentally getting too large and going
> behind the room.
>
> All objects currently have ownCanvas and pushback set to true to try
> and retain some form of rendering order.
>
> Not sure exactly whats going on here, but it'd be nice to get this one
> solved.
>
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