Bringing this back up since it seems to have been overlooked.
On Apr 23, 4:28 pm, Reinorvak <[email protected]> wrote: > Greetings again all, > > I've run into another fun little problem with trying to scale an > object after it has been loaded. > > What I have here is, lets say I have a room, and inside that room we > have molding that runs around the edges. Well instead of making pieces > for each and every possible room, why not just make a standard segment > and scale it to reach the corners every time. > > Problem being, whenever I scale the object, no matter which way I > choose (x, y, or z), it decides to render behind the room. Even if I > move the objects to be in the center of the room so there is no > possible way they could be accidentally getting too large and going > behind the room. > > All objects currently have ownCanvas and pushback set to true to try > and retain some form of rendering order. > > Not sure exactly whats going on here, but it'd be nice to get this one > solved. > > -- > Subscription > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
