In the last week of development so can't really change to use the BSP although I am interested in see how these work.
I'll give a shot at the Path/Skin extrudes. On Apr 26, 10:02 am, Fabrice3D <[email protected]> wrote: > Sorry, there are kinda lot of mails pouring in :)) > I do try answer as much as I can, but I have also to focus on my own work... > > >> What I have here is, lets say I have a room, and inside that room we > >> have molding that runs around the edges. Well instead of making pieces > >> for each and every possible room, why not just make a standard segment > >> and scale it to reach the corners every time. > > well, here is the problem, you get elongated triangle susing scaling, they > conflict with the tris behind. > --> use either PathExtrusion or Skinextrude to define your moldings (if not > entire wall with molding) > this way you can ensure the surface subdivision fits the mesh behind. > > also the new BSP could fix all these issues... > > Fabrice > > On Apr 26, 2010, at 3:24 PM, Reinorvak wrote: > > > Bringing this back up since it seems to have been overlooked. > > > On Apr 23, 4:28 pm, Reinorvak <[email protected]> wrote: > >> Greetings again all, > > >> I've run into another fun little problem with trying to scale an > >> object after it has been loaded. > > >> What I have here is, lets say I have a room, and inside that room we > >> have molding that runs around the edges. Well instead of making pieces > >> for each and every possible room, why not just make a standard segment > >> and scale it to reach the corners every time. > > >> Problem being, whenever I scale the object, no matter which way I > >> choose (x, y, or z), it decides to render behind the room. Even if I > >> move the objects to be in the center of the room so there is no > >> possible way they could be accidentally getting too large and going > >> behind the room. > > >> All objects currently have ownCanvas and pushback set to true to try > >> and retain some form of rendering order. > > >> Not sure exactly whats going on here, but it'd be nice to get this one > >> solved. > > >> -- > >> Subscription > >> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
