then go for skinExtrude cause you can controle the overlaps in corners... PathExtrusion is unfinished on that point...
Fabrice On Apr 26, 2010, at 4:07 PM, Reinorvak wrote: > In the last week of development so can't really change to use the BSP > although I am interested in see how these work. > > I'll give a shot at the Path/Skin extrudes. > > On Apr 26, 10:02 am, Fabrice3D <[email protected]> wrote: >> Sorry, there are kinda lot of mails pouring in :)) >> I do try answer as much as I can, but I have also to focus on my own work... >> >>>> What I have here is, lets say I have a room, and inside that room we >>>> have molding that runs around the edges. Well instead of making pieces >>>> for each and every possible room, why not just make a standard segment >>>> and scale it to reach the corners every time. >> >> well, here is the problem, you get elongated triangle susing scaling, they >> conflict with the tris behind. >> --> use either PathExtrusion or Skinextrude to define your moldings (if not >> entire wall with molding) >> this way you can ensure the surface subdivision fits the mesh behind. >> >> also the new BSP could fix all these issues... >> >> Fabrice >> >> On Apr 26, 2010, at 3:24 PM, Reinorvak wrote: >> >>> Bringing this back up since it seems to have been overlooked. >> >>> On Apr 23, 4:28 pm, Reinorvak <[email protected]> wrote: >>>> Greetings again all, >> >>>> I've run into another fun little problem with trying to scale an >>>> object after it has been loaded. >> >>>> What I have here is, lets say I have a room, and inside that room we >>>> have molding that runs around the edges. Well instead of making pieces >>>> for each and every possible room, why not just make a standard segment >>>> and scale it to reach the corners every time. >> >>>> Problem being, whenever I scale the object, no matter which way I >>>> choose (x, y, or z), it decides to render behind the room. Even if I >>>> move the objects to be in the center of the room so there is no >>>> possible way they could be accidentally getting too large and going >>>> behind the room. >> >>>> All objects currently have ownCanvas and pushback set to true to try >>>> and retain some form of rendering order. >> >>>> Not sure exactly whats going on here, but it'd be nice to get this one >>>> solved. >> >>>> -- >>>> Subscription >>>> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
