Here's the scenario:

1 Cube with MOUSE_OVER listener
Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER
as expected.

However:
When the mouse did not move and the cube did not move, but the camera
angle changed so that the Cube is now under the mouse, it doesn't
dispatch. I expect that it should. Where would I have to look for that
in the source?

Thanks! :)

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