Here's the scenario: 1 Cube with MOUSE_OVER listener Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER as expected.
However: When the mouse did not move and the cube did not move, but the camera angle changed so that the Cube is now under the mouse, it doesn't dispatch. I expect that it should. Where would I have to look for that in the source? Thanks! :)
