Try this on your view: view.mouseZeroMove = true;
Hope it helps -Peter On Thu, May 6, 2010 at 5:15 AM, manufaktor <[email protected]> wrote: > Here's the scenario: > > 1 Cube with MOUSE_OVER listener > Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER > as expected. > > However: > When the mouse did not move and the cube did not move, but the camera > angle changed so that the Cube is now under the mouse, it doesn't > dispatch. I expect that it should. Where would I have to look for that > in the source? > > Thanks! :) > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
