Try this on your view:

view.mouseZeroMove = true;

Hope it helps
-Peter

On Thu, May 6, 2010 at 5:15 AM, manufaktor <[email protected]> wrote:

> Here's the scenario:
>
> 1 Cube with MOUSE_OVER listener
> Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER
> as expected.
>
> However:
> When the mouse did not move and the cube did not move, but the camera
> angle changed so that the Cube is now under the mouse, it doesn't
> dispatch. I expect that it should. Where would I have to look for that
> in the source?
>
> Thanks! :)
>



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