Hey Rob indeed, I'm calling view.render() in an enter_frame because I need to calculate teh bounds of those moused objects continuosly...
On 8 Mai, 00:11, Rob Bateman <[email protected]> wrote: > 3d mouse events need a continuously firing view.render() method in order to > work correctly. its easy to forget this when using mouse events because in > some cases they will be triggered when moving in and out of the view without > a render call on every frame, but the problems occurs when trying to see > mouse events between objects. Are you calling view.render() in an > enter_frame loop? > > Rob > > > > > > On Thu, May 6, 2010 at 11:26 PM, manufaktor <[email protected]> wrote: > > I just had a look at View3D. It seems like MouseEvents are captured on > > the view, so it seems obvious that a child to child MouseOut/Over is > > not dispatched, because it those events are not dispatched on the view > > itself. Am I correct and how could I fix this? > > > Thanks! > > > On 6 Mai, 14:29, manufaktor <[email protected]> wrote: > > > Hey Peter > > > > it seems to work, but I'm not totally sure (I'd have to write an > > > actual dedicated test for that). > > > On the other hand I'm now having MOUSE_OVER events not being fired > > > when mousing directly between two overlapping objects (I just cried a > > > little inside :() > > > I've tried with view.forceUpdate = true, but no luck yet. > > > > Thanks! > > > > On 6 Mai, 13:30, Peter Kapelyan <[email protected]> wrote: > > > > > Try this on your view: > > > > > view.mouseZeroMove = true; > > > > > Hope it helps > > > > -Peter > > > > > On Thu, May 6, 2010 at 5:15 AM, manufaktor <[email protected]> > > wrote: > > > > > Here's the scenario: > > > > > > 1 Cube with MOUSE_OVER listener > > > > > Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER > > > > > as expected. > > > > > > However: > > > > > When the mouse did not move and the cube did not move, but the camera > > > > > angle changed so that the Cube is now under the mouse, it doesn't > > > > > dispatch. I expect that it should. Where would I have to look for > > that > > > > > in the source? > > > > > > Thanks! :) > > > > > -- > > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
