Hey Peter

it seems to work, but I'm not totally sure (I'd have to write an
actual dedicated test for that).
On the other hand I'm now having MOUSE_OVER events not being fired
when mousing directly between two overlapping objects (I just cried a
little inside :()
I've tried with view.forceUpdate = true, but no luck yet.

Thanks!

On 6 Mai, 13:30, Peter Kapelyan <[email protected]> wrote:
> Try this on your view:
>
> view.mouseZeroMove = true;
>
> Hope it helps
> -Peter
>
> On Thu, May 6, 2010 at 5:15 AM, manufaktor <[email protected]> wrote:
> > Here's the scenario:
>
> > 1 Cube with MOUSE_OVER listener
> > Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER
> > as expected.
>
> > However:
> > When the mouse did not move and the cube did not move, but the camera
> > angle changed so that the Cube is now under the mouse, it doesn't
> > dispatch. I expect that it should. Where would I have to look for that
> > in the source?
>
> > Thanks! :)
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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