Hey Peter it seems to work, but I'm not totally sure (I'd have to write an actual dedicated test for that). On the other hand I'm now having MOUSE_OVER events not being fired when mousing directly between two overlapping objects (I just cried a little inside :() I've tried with view.forceUpdate = true, but no luck yet.
Thanks! On 6 Mai, 13:30, Peter Kapelyan <[email protected]> wrote: > Try this on your view: > > view.mouseZeroMove = true; > > Hope it helps > -Peter > > On Thu, May 6, 2010 at 5:15 AM, manufaktor <[email protected]> wrote: > > Here's the scenario: > > > 1 Cube with MOUSE_OVER listener > > Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER > > as expected. > > > However: > > When the mouse did not move and the cube did not move, but the camera > > angle changed so that the Cube is now under the mouse, it doesn't > > dispatch. I expect that it should. Where would I have to look for that > > in the source? > > > Thanks! :) > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
