I just had a look at View3D. It seems like MouseEvents are captured on
the view, so it seems obvious that a child to child MouseOut/Over is
not dispatched, because it those events are not dispatched on the view
itself. Am I correct and how could I fix this?

Thanks!

On 6 Mai, 14:29, manufaktor <[email protected]> wrote:
> Hey Peter
>
> it seems to work, but I'm not totally sure (I'd have to write an
> actual dedicated test for that).
> On the other hand I'm now having MOUSE_OVER events not being fired
> when mousing directly between two overlapping objects (I just cried a
> little inside :()
> I've tried with view.forceUpdate = true, but no luck yet.
>
> Thanks!
>
> On 6 Mai, 13:30, Peter Kapelyan <[email protected]> wrote:
>
>
>
> > Try this on your view:
>
> > view.mouseZeroMove = true;
>
> > Hope it helps
> > -Peter
>
> > On Thu, May 6, 2010 at 5:15 AM, manufaktor <[email protected]> wrote:
> > > Here's the scenario:
>
> > > 1 Cube with MOUSE_OVER listener
> > > Moving the mouse over the cube dispatches the MouseEvent3D.MOUSE_OVER
> > > as expected.
>
> > > However:
> > > When the mouse did not move and the cube did not move, but the camera
> > > angle changed so that the Cube is now under the mouse, it doesn't
> > > dispatch. I expect that it should. Where would I have to look for that
> > > in the source?
>
> > > Thanks! :)
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

Reply via email to