just tested your file. was bit small, used left btn in Prefab, "scene object scale". Set to 10, then runned it: no errors
best scale range is when model boundingbox is like 30k to 80 k units. btw, why no add some lights in there?? Fabrice On May 13, 2010, at 6:50 PM, Christian wrote: > Hello > I have a model that is basically the same one that you see on the > front page of my website http://deviantworkshop.com/. I expanded on > this model by creating a hole in one of the circle rooms floors and it > drops down to a complex that is below. Would there be a problem with > the whole in the floor even though the drop is still enclosed by faces > on the way down? The error messages I get are about there is a problem > with the vertices but I have checked a rechecked the model. The only > thing that I can think of is that it is the hole in the floor and > prefab assumes that is an empty face. I converted it to a awd file and > tried it again but I get the same errors. > > You can get the model at http://www.deviantworkshop.com/complex/ > > Load awd file > url [file:///C:/Users/cstratton/Documents/BlenderAway3dExsperiments/ > HomeDungenGame/complex/Complex.awd] >>> image aw_0.png loaded: 1024 x 1024 > > possible cause located > at[-1961.530624160815,-1220.6754212915705,4793.283844302087] > << BSP build ERROR: Empty faces were created. This could indicate the > source geometry wasn't aligned properly to a grid. > > Thanks > Christian
