just tested your file.
was bit small, used left btn in Prefab, "scene object scale".  Set to 10, then 
runned it: no errors

best scale range is when model boundingbox is like 30k to 80 k units. 

btw, why no add some lights in there??

Fabrice

On May 13, 2010, at 6:50 PM, Christian wrote:

> Hello
> I have a model that is basically the same one that you see on the
> front page of my website http://deviantworkshop.com/. I expanded on
> this model by creating a hole in one of the circle rooms floors and it
> drops down to a complex that is below. Would there be a problem with
> the whole in the floor even though the drop is still enclosed by faces
> on the way down? The error messages I get are about there is a problem
> with the vertices but I have checked a rechecked the model. The only
> thing that I can think of is that it is the hole in the floor and
> prefab assumes that is an empty face. I converted it to a awd file and
> tried it again but I get the same errors.
> 
> You can get the model at http://www.deviantworkshop.com/complex/
> 
> Load awd file
> url [file:///C:/Users/cstratton/Documents/BlenderAway3dExsperiments/
> HomeDungenGame/complex/Complex.awd]
>>> image aw_0.png loaded: 1024 x 1024
> 
> possible cause located
> at[-1961.530624160815,-1220.6754212915705,4793.283844302087]
> << BSP build ERROR: Empty faces were created. This could indicate the
> source geometry wasn't aligned properly to a grid.
> 
> Thanks
> Christian

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