So you were able to create a BSP file?
On May 13, 3:23 pm, Fabrice3D <[email protected]> wrote:
> just tested your file.
> was bit small, used left btn in Prefab, "scene object scale".  Set to 10, 
> then runned it: no errors
>
> best scale range is when model boundingbox is like 30k to 80 k units.
>
> btw, why no add some lights in there??
>
> Fabrice
>
> On May 13, 2010, at 6:50 PM, Christian wrote:
>
>
>
> > Hello
> > I have a model that is basically the same one that you see on the
> > front page of my websitehttp://deviantworkshop.com/. I expanded on
> > this model by creating a hole in one of the circle rooms floors and it
> > drops down to a complex that is below. Would there be a problem with
> > the whole in the floor even though the drop is still enclosed by faces
> > on the way down? The error messages I get are about there is a problem
> > with the vertices but I have checked a rechecked the model. The only
> > thing that I can think of is that it is the hole in the floor and
> > prefab assumes that is an empty face. I converted it to a awd file and
> > tried it again but I get the same errors.
>
> > You can get the model athttp://www.deviantworkshop.com/complex/
>
> > Load awd file
> > url [file:///C:/Users/cstratton/Documents/BlenderAway3dExsperiments/
> > HomeDungenGame/complex/Complex.awd]
> >>> image aw_0.png loaded: 1024 x 1024
>
> > possible cause located
> > at[-1961.530624160815,-1220.6754212915705,4793.283844302087]
> > << BSP build ERROR: Empty faces were created. This could indicate the
> > source geometry wasn't aligned properly to a grid.
>
> > Thanks
> > Christian

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