Thanks. Then I think it is just an issue with the scale I was making
the model. I was scaleing it but not to 10. I was trying to go for a
human perspective. Thanks for your time.
Christian

On May 13, 4:47 pm, Fabrice3D <[email protected]> wrote:
> Yes, just dropped, scaled to 10.
> All generated with no error.
>
> Fabrice
>
> Sent from an iPhone without Flash
>
> On May 14, 2010, at 1:40, Christian <[email protected]> wrote:
>
>
>
>
>
> > So you were able to create a BSP file?
> > On May 13, 3:23 pm, Fabrice3D <[email protected]> wrote:
> >> just tested your file.
> >> was bit small, used left btn in Prefab, "scene object scale".  Set  
> >> to 10, then runned it: no errors
>
> >> best scale range is when model boundingbox is like 30k to 80 k units.
>
> >> btw, why no add some lights in there??
>
> >> Fabrice
>
> >> On May 13, 2010, at 6:50 PM, Christian wrote:
>
> >>> Hello
> >>> I have a model that is basically the same one that you see on the
> >>> front page of my websitehttp://deviantworkshop.com/. I expanded on
> >>> this model by creating a hole in one of the circle rooms floors  
> >>> and it
> >>> drops down to a complex that is below. Would there be a problem with
> >>> the whole in the floor even though the drop is still enclosed by  
> >>> faces
> >>> on the way down? The error messages I get are about there is a  
> >>> problem
> >>> with the vertices but I have checked a rechecked the model. The only
> >>> thing that I can think of is that it is the hole in the floor and
> >>> prefab assumes that is an empty face. I converted it to a awd file  
> >>> and
> >>> tried it again but I get the same errors.
>
> >>> You can get the model athttp://www.deviantworkshop.com/complex/
>
> >>> Load awd file
> >>> url [file:///C:/Users/cstratton/Documents/BlenderAway3dExsperiments/
> >>> HomeDungenGame/complex/Complex.awd]
> >>>>> image aw_0.png loaded: 1024 x 1024
>
> >>> possible cause located
> >>> at[-1961.530624160815,-1220.6754212915705,4793.283844302087]
> >>> << BSP build ERROR: Empty faces were created. This could indicate  
> >>> the
> >>> source geometry wasn't aligned properly to a grid.
>
> >>> Thanks
> >>> Christian

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