Thanks. Then I think it is just an issue with the scale I was making the model. I was scaleing it but not to 10. I was trying to go for a human perspective. Thanks for your time. Christian
On May 13, 4:47 pm, Fabrice3D <[email protected]> wrote: > Yes, just dropped, scaled to 10. > All generated with no error. > > Fabrice > > Sent from an iPhone without Flash > > On May 14, 2010, at 1:40, Christian <[email protected]> wrote: > > > > > > > So you were able to create a BSP file? > > On May 13, 3:23 pm, Fabrice3D <[email protected]> wrote: > >> just tested your file. > >> was bit small, used left btn in Prefab, "scene object scale". Set > >> to 10, then runned it: no errors > > >> best scale range is when model boundingbox is like 30k to 80 k units. > > >> btw, why no add some lights in there?? > > >> Fabrice > > >> On May 13, 2010, at 6:50 PM, Christian wrote: > > >>> Hello > >>> I have a model that is basically the same one that you see on the > >>> front page of my websitehttp://deviantworkshop.com/. I expanded on > >>> this model by creating a hole in one of the circle rooms floors > >>> and it > >>> drops down to a complex that is below. Would there be a problem with > >>> the whole in the floor even though the drop is still enclosed by > >>> faces > >>> on the way down? The error messages I get are about there is a > >>> problem > >>> with the vertices but I have checked a rechecked the model. The only > >>> thing that I can think of is that it is the hole in the floor and > >>> prefab assumes that is an empty face. I converted it to a awd file > >>> and > >>> tried it again but I get the same errors. > > >>> You can get the model athttp://www.deviantworkshop.com/complex/ > > >>> Load awd file > >>> url [file:///C:/Users/cstratton/Documents/BlenderAway3dExsperiments/ > >>> HomeDungenGame/complex/Complex.awd] > >>>>> image aw_0.png loaded: 1024 x 1024 > > >>> possible cause located > >>> at[-1961.530624160815,-1220.6754212915705,4793.283844302087] > >>> << BSP build ERROR: Empty faces were created. This could indicate > >>> the > >>> source geometry wasn't aligned properly to a grid. > > >>> Thanks > >>> Christian
